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Merge branch 'master' into tutorial/732
2 parents f6dcb49 + ff22925 commit 100792c

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Lines changed: 207 additions & 139 deletions

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Makefile.am

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@@ -131,9 +131,6 @@ EXTRA_DIST = \
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contrib/games/coord4.efg \
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contrib/games/cross.efg \
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contrib/games/cs.efg \
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contrib/games/e01.efg \
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contrib/games/e02.efg \
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contrib/games/e03.efg \
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contrib/games/e04.efg \
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contrib/games/e05.efg \
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contrib/games/e06.efg \
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contrib/games/csg4.nfg \
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contrib/games/deg1.nfg \
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contrib/games/deg2.nfg \
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contrib/games/e01.nfg \
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contrib/games/e02.nfg \
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contrib/games/e04.nfg \
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contrib/games/e07.nfg \
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contrib/games/g1.nfg \
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contrib/games/yamamoto.nfg \
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contrib/games/zero.nfg \
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src/README.rst \
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catalog/2smp.efg \
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catalog/2x2x2.nfg \
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catalog/myerson/fig_4_2.efg \
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catalog/pd.nfg
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catalog/myerson1991/fig4_2.efg \
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catalog/selten1975/fig1.efg \
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catalog/selten1975/fig2.efg \
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catalog/selten1975/fig3.efg
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core_SOURCES = \
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src/core/core.h \

catalog/myerson/fig_4_2.efg

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catalog/myerson1991/fig4_2.efg

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EFG 2 R "Myerson (1991) Figure 4.2" { "Player 1" "Player 2" }
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"An example from Myerson [^Mye1991] which illustrates the distinction between
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an equilibrium of an extensive form game and an equilibrium of its
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(multi)agent representation. The actions B1, Z1, and W2 form a
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behavior profile which is an equilibrium in the (multi)agent
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representation. However, it is not a Nash equilibrium of the extensive
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game, because Player 1 would prefer to switch from (B1, Z1) to
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(A1, Y1); the (multi)agent representation rules out such coordinated
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deviations across information sets.
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[^Mye1991]: Myerson, Roger B. (1991) Game Theory: Analysis of Conflict.
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Cambridge: Harvard University Press.
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"
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p "" 1 1 "" { "A1" "B1" } 0
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p "" 2 1 "" { "W2" "X2" } 0
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p "" 1 2 "" { "Y1" "Z1" } 0
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t "" 1 "" { 3, 0 }
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t "" 2 "" { 0, 0 }
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p "" 1 2 "" { "Y1" "Z1" } 0
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t "" 3 "" { 2, 3 }
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t "" 4 "" { 4, 1 }
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p "" 2 1 "" { "W2" "X2" } 0
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t "" 5 "" { 2, 3 }
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t "" 6 "" { 3, 2 }

catalog/selten1975/fig1.efg

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EFG 2 R "Selten's horse (Selten IJGT 1975, Figure 1)" { "Player 1" "Player 2" "Player 3" }
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"This is a three-player game presented in Selten [^Sel1975], commonly referred
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to as \"Selten's horse\" owing to the layout in which it can be drawn.
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It is the motivating example for his definition of (trembling-hand)
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perfect equilibrium, by showing a game that has an equilibrium which
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is \"unreasonable\", but which is not ruled out by subgame perfection because
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this game has no proper subgames.
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[^Sel1975]: Selten, Reinhard (1975). A reexamination of the perfectness concept
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for equilibrium points in extensive games. International Journal of Game
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Theory 4(1): 25-55.
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"
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p "" 1 1 "" { "R" "L" } 0
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p "" 2 1 "" { "R" "L" } 0
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t "" 1 "Outcome 1" { 1, 1, 1 }
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p "" 3 1 "" { "R" "L" } 0
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t "" 2 "Outcome 2" { 4, 4, 0 }
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t "" 3 "Outcome 3" { 0, 0, 1 }
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p "" 3 1 "" { "R" "L" } 0
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t "" 4 "Outcome 4" { 3, 2, 2 }
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t "" 5 "Outcome 5" { 0, 0, 0 }

catalog/selten1975/fig2.efg

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EFG 2 R "Selten (IJGT 1975) Figure 2" { "Player 1" "Player 2" }
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"This is a counterexample presented in [^Sel1975], to show that extensive and
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normal form concepts of perfectness do not coincide. This game has one
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perfect equilibrium in the extensive from, but a distinct (pure) strategy
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equilibrium is also perfect in the normal form.
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[^Sel75]: Selten, Reinhard (1975). A reexamination of the perfectness concept
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for equilibrium points in extensive games. International Journal of Game
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Theory 4(1): 25-55.
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"
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p "" 1 1 "" { "R" "L" } 0
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t "" 1 "Outcome 1" { 1, 1 }
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p "" 2 1 "" { "R" "L" } 0
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t "" 2 "Outcome 2" { 0, 2 }
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p "" 1 2 "" { "r" "l" } 0
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t "" 3 "Outcome 3" { 0, 3 }
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t "" 4 "Outcome 4" { 2, 0 }

catalog/selten1975/fig3.efg

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EFG 2 R "Selten (IJGT 1975) Figure 3" { "Player 1" "Player 2" "Player 3" }
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"This is a counterexample presented in [^Sel1975], to show that extensive and
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normal form concepts of perfectness do not coincide. Specifically, there
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are two equilibria which are perfect in the normal form but not perfect
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in the extensive form.
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[^Sel75]: Selten, Reinhard (1975). A reexamination of the perfectness concept
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for equilibrium points in extensive games. International Journal of Game
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Theory 4(1): 25-55.
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"
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p "" 1 1 "" { "R" "L" } 0
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p "" 3 1 "" { "R" "L" } 0
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t "" 1 "Outcome 1" { 3, 0, 3 }
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t "" 2 "Outcome 2" { 0, 0, 0 }
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p "" 2 1 "" { "R" "L" } 0
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p "" 1 2 "" { "R" "L" } 0
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p "" 3 1 "" { "R" "L" } 0
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t "" 3 "Outcome 3" { 4, 4, 0 }
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t "" 4 "Outcome 4" { 0, 0, 5 }
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t "" 5 "Outcome 5" { 2, 0, 0 }
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t "" 6 "Outcome 6" { 1, 3, 0 }

contrib/games/e01.efg

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contrib/games/e01.nfg

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contrib/games/e02.efg

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contrib/games/e02.nfg

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