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Updated ChangeLog
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ChangeLog

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## [16.5.0] - unreleased
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### Fixed
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- Sequence-form based equilibrium-finding methods returned incorrect output on games with
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outcomes at non-terminal nodes. (#654)
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### Added
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- Implement `IsAbsentMinded()` on information sets (C++) and `Infoset.is_absent_minded` (Python)
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to detect if an information is absent-minded.
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- Tests for EFG Nash solvers -- `enumpoly_solve`, `lp_solve`, `lcp_solve` -- in behavior stratgegies
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- In `pygambit`, `Node` objects now have a read-only property `own_prior_action` and `Infoset` objects
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have a read-only property `own_prior_actions` to retrieve the last action or the set of last actions
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taken by the player before reaching the node or information set, respectively. (#582)
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- In `pygambit`, `Node` objects now have a read-only property `is_strategy_reachable` to determine
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if the node is reachable by at least one pure strategy profile. This proves useful for identifying
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unreachable parts of the game tree in games with absent-mindedness. (#629)
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### Changed
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- In the graphical interface, removed option to configure information set link drawing; information sets
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- In `pygambit`, `min_payoff` and `max_payoff` (for both games and players) now refers to payoffs in
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any play of the game; previously this referred only to the set of outcomes. (#498)
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### Added
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- Tests for EFG Nash solvers -- `enumpoly_solve`, `lp_solve`, `lcp_solve` -- in behavior stratgegies
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- In `pygambit`, `Node` objects now have a read-only property `own_prior_action` and `Infoset` objects
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have a read-only property `own_prior_actions` to retrieve the last action or the set of last actions
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taken by the player before reaching the node or information set, respectively. (#582)
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- In `pygambit`, `Node` objects now have a read-only property `is_strategy_reachable` to determine
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if the node is reachable by at least one pure strategy profile. This proves useful for identifying
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unreachable parts of the game tree in games with absent-mindedness. (#629)
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### Removed
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- Eliminating dominated actions has been removed from the GUI as it was implementing a non-standard
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formulation of dominance. (#612)

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