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BUG: Title Shader Not Working In Build #32

@chriskarpyszyn

Description

@chriskarpyszyn
UnloadTime: 0.863400 ms
Material 'PressStart2P Atlas Material 2' with Shader 'Custom/TMP_GoldShimmer' doesn't have a texture property '_MainTex'
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.Material:GetTexture (int) (at C:/build/output/unity/unity/Runtime/Export/Shaders/Material.cs:160)
TMPro.TextMeshProUGUI:LoadFontAsset () (at C:/Users/chris/Unity/typing-ai/Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Runtime/TMPro_UGUI_Private.cs:563)
TMPro.TextMeshProUGUI:Awake () (at C:/Users/chris/Unity/typing-ai/Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Runtime/TMPro_UGUI_Private.cs:121)

[C:/Users/chris/Unity/typing-ai/Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Runtime/TMPro_UGUI_Private.cs line 563]

LOG ERR:L 2000
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
GameHandler:Awake () (at C:/Users/chris/Unity/typing-ai/Assets/Scripts/Handlers/GameHandler.cs:36)

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