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asteroid.py
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32 lines (26 loc) · 850 Bytes
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import random
import pygame
from constants import *
from circleshape import CircleShape
# asteroid class
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
self.radius = radius
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
else:
new_angle = random.uniform(20, 50)
v1 = self.velocity.rotate(new_angle)
v2 = self.velocity.rotate(-new_angle)
r = self.radius - ASTEROID_MIN_RADIUS
a1 = Asteroid(self.position[0], self.position[1], r)
a2 = Asteroid(self.position[0], self.position[1], r)
a1.velocity = v1 * 1.2
a2.velocity = v2 * 1.2
def draw(self, screen):
pygame.draw.circle(screen, "gray", self.position, self.radius, 2)
def update(self, dt):
self.position += (self.velocity * dt)