Successfully integrated the Lake Island terrain feature from jules-dev3 branch into jules-dev branch.
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src/foliage/lake_features.js (NEW)
- Creates floating islands with stylized creek paths
- Uses CandyPresets for materials (Clay for island, SeaJelly for creek)
- Includes procedural displacement for organic appearance
- Adds decorative rocks
- Supports music reactivity
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src/foliage/index.js (MODIFIED)
- Added export for lake_features module
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src/world/generation.ts (MODIFIED)
- Imported createIsland function
- Added island instantiation at position (-40, 2.5, 40)
- Increased extrasCount from 20 to 400 for denser foliage
- Island registered as obstacle with 15-unit radius
- Island Position: (-40, 2.5, 40) - placed in the lake area
- Island Size: Radius 15, Height 2
- Creek: Flowing water path across the island surface
- Foliage Density: 20x increase (20 → 400 extras)
- Island uses CylinderGeometry with vertex displacement
- Creek uses TubeGeometry along CatmullRomCurve3 path
- Materials leverage TSL (Three.js Shading Language) for effects
- Proper collision detection and obstacle registration
- Music reactivity system compatible
The implementation matches the jules-dev3 approach: ✓ Same createIsland function structure ✓ Same position and parameters ✓ Same extrasCount increase ✓ Modular lake_features file ✓ Proper export configuration
- Visual testing recommended to verify appearance
- Performance testing with 400 extras
- Verify creek water animation works correctly