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fa3_version[] = {3,5,7}; // WARNING: DO NOT CHANGE THIS LINE
// ============================================================================================
// F3 - Loading Screen
// Set Author, overview image/text, loading image/text from Eden Editor
onLoadName = "*** Insert Mission Name Here. ***";
// ============================================================================================
// F3 - Body Removal Settings
//Corpses
corpseManagerMode = 1; //0 = None, 1 = All, 2 = None_But_Respawned, 3 = All_But_Respawned
corpseLimit = 30; // Corpse limit before which ( <= ) corpseRemovalMaxTime applies and after which ( > ) corpseRemovalMinTime applies.
corpseRemovalMinTime = 180; // Remove all bodies that have been dead longer than corpseRemovalMinTime when corpseLimit is breached.
corpseRemovalMaxTime = 600; // Maximum time a corpse can remain on the ground (if total number of corpses is equal or under corpseLimit).
minPlayerDistance = 500; // The minimum distance between corpse or wreck and nearest player before the corpse or wreck is allowed to be removed by the garbage collector.
//Wrecks
//wreckManagerMode = 1; //0 = None, 1 = All, 2 = None_But_Respawned, 3 = All_But_Respawned
//wreckLimit = 20; //Vehicle wreck limit before which ( <= ) wreckRemovalMaxTime applies and after which ( > ) wreckRemovalMinTime applies.
//wreckRemovalMinTime = 180; // Remove all wrecks that have existed longer than wreckRemovalMinTime when wreckLimit is breached.
//wreckRemovalMaxTime = 3600; // Maximum time a wreck can remain on the ground (if total number of wrecks is equal or under wreckLimit).
// ============================================================================================
// F3 - Respawn Settings
respawn = 1;
respawndelay = 3;
respawnOnStart = 0;
respawnTemplates[] = {"F_Spectator"};
// ============================================================================================
// F3 - Revive Settings
/*
https://community.bistudio.com/wiki/Arma_3_Revive
https://community.bistudio.com/wiki/Description.ext#ReviveMode
*/
ReviveMode = 1;
ReviveUnconsciousStateMode = 1;
ReviveRequiredTrait = 0;
ReviveRequiredItems = 2;
ReviveRequiredItemsFakConsumed = 1;
ReviveMedicSpeedMultiplier = 2;
reviveDelay = 15;
reviveForceRespawnDelay = 99999;
reviveBleedOutDelay = 240;
// F3 - Start of Notifications block.
class cfgNotifications
{
// Notification Template
class Template
{
title = ""; // Tile displayed as text on black background. Filled by arguments.
iconPicture = ""; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = ""; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 5; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
// A generic warning notification
class Alert
{
title = "ALERT";
description = "%1";
iconPicture="\A3\ui_f\data\map\markers\military\warning_ca.paa";
duration = 3;
priority = 9;
};
// Notifications for the F3 Safe Start Component
class SafeStart
{
title = "SAFE START";
description = "%1";
iconPicture="\A3\UI_F\data\IGUI\Cfg\Actions\settimer_ca.paa";
duration = 10;
priority = 0;
};
class SafeStartMissionStarting
{
title = "SAFE START";
description = "%1";
iconPicture="\A3\UI_F\data\IGUI\Cfg\Actions\settimer_ca.paa";
duration = 3;
priority = 1;
};
// Notification for the F3 Authorised Crew Component
class UnauthorisedCrew {
title= "NON-AUTHORISED CREW!";
description= "%1";
iconPicture = "\A3\ui_f\data\map\markers\military\warning_ca.paa";
duration = 3;
priority = 5;
};
// Notification for the F3 Mapclick Teleport component
class MapClickTeleport {
title= "NOTE";
description= "%1";
iconPicture = "\A3\ui_f\data\map\markers\military\start_ca.paa";
duration = 3;
priority = 5;
};
// Notification for the F3 Group Join Component
class GroupJoin {
title= "JOIN";
description= "%1";
iconPicture = "\A3\ui_f\data\map\markers\military\flag_ca.paa";
duration = 3;
priority = 5;
};
};
// ============================================================================================
// F3 - Custom sounds configuration
class CfgSounds
{
sounds[] = {};
#if __has_include("f\skulls\f_skullsSounds.hpp")
#include "f\skulls\f_skullsSounds.hpp"
#endif
// You can add custom sound classes after this line
};
// ============================================================================================
// F3 - Start of Params code blocks.
// WARNING: DO NOT DELETE OR COMMENT OUT THIS CODE BLOCK
class Params
{
// ============================================================================================
// F3 - Debug Mode
// Credits and documentation: https://github.com/folkarps/F3/wiki
// WARNING: DO NOT DISABLE THIS COMPONENT
class f_param_debugMode
{
title = "$STR_f_param_debugMode";
values[] = {0,1};
texts[] = {"Off","On"};
default = 0;
};
// ============================================================================================
// F3 - Folk Assign Gear Script
// Credits and documentation: https://github.com/folkarps/F3/wiki
// To add an alternate loadout parameter, you must uncomment this block, uncomment the relevant block in a faction assignGear file, and add a new assignGear loadout file named according to that block.
// You should also enable the rig selection block in assignGear_clothes.sqf
// class f_param_loadouts
// {
// title = "$STR_f_param_loadouts";
// values[] = {0,1};
// texts[] = {"Light","Standard"};
// default = 1;
// };
// ============================================================================================
// F3 - Mission Timer/Safe Start
// Credits and documentation: https://github.com/folkarps/F3/wiki
class f_param_mission_timer
{
title = "$STR_f_param_mission_timer";
values[] = {0,30,60,90,120,150,180,240,300,360,420,480,540,600,900};
texts[] = {"$STR_f_param_mission_timer_off","0.5","1","1.5","2","2.5","3","4","5","6","7","8","9","10","15"};
default = 60;
};
// ============================================================================================
// F3 - Mission Conditions Selector
// Credits and documentation: https://github.com/folkarps/F3/wiki
class f_param_weather
{
title = "$STR_f_param_weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11};
texts[] = {$STR_f_param_weather_Option0,$STR_f_param_weather_Option1,$STR_f_param_weather_Option2,$STR_f_param_weather_Option3,$STR_f_param_weather_Option4,$STR_f_param_weather_Option5,$STR_f_param_weather_Option6,$STR_f_param_weather_Option7,$STR_f_param_weather_Option8,$STR_f_param_weather_Option9,$STR_f_param_weather_Option10,$STR_f_param_weather_Option11};
default = 11;
};
class f_param_fog
{
title = "$STR_f_param_fog";
values[] = {0,1,2,4};
texts[] = {"$STR_f_param_fog_Option0","$STR_f_param_fog_Option1","$STR_f_param_fog_Option2","$STR_f_param_fog_Option4"};
default = 4;
};
class f_param_wind
{
title = "$STR_f_param_wind";
values[] = {0,1,2,4};
texts[] = {"$STR_f_param_wind_Option0","$STR_f_param_wind_Option1","$STR_f_param_wind_Option2","$STR_f_param_wind_Option4"};
default = 4;
};
class f_param_timeOfDay
{
title = "$STR_f_param_timeOfDay";
values[] = {0,1,2,3,4,5,6,7,8};
texts[] = {$STR_f_param_timeOfDay_Option0,$STR_f_param_timeOfDay_Option1,$STR_f_param_timeOfDay_Option2,$STR_f_param_timeOfDay_Option3,$STR_f_param_timeOfDay_Option4,$STR_f_param_timeOfDay_Option5,$STR_f_param_timeOfDay_Option6,$STR_f_param_timeOfDay_Option7,$STR_f_param_timeOfDay_Option8};
default = 8;
};
class f_param_timeOfYear
{
title = "$STR_f_param_timeOfYear";
values[] = {0,1,2,3,4};
texts[] = {$STR_f_param_timeOfYear_Option0,$STR_f_param_timeOfYear_Option1,$STR_f_param_timeOfYear_Option2,$STR_f_param_timeOfYear_Option3,$STR_f_param_timeOfYear_Option4};
default = 4;
};
// ============================================================================================
// F3 - AI Skill Selector
// Credits and documentation: https://github.com/folkarps/F3/wiki
class f_param_AISkill_BLUFOR
{
title = "$STR_f_param_AISkill_BLUFOR";
values[] = {0,1,2,3};
texts[] = {$STR_f_param_AISkill_Option0,$STR_f_param_AISkill_Option1,$STR_f_param_AISkill_Option2,$STR_f_param_AISkill_Option3};
default = 2;
};
class f_param_AISkill_OPFOR
{
title = "$STR_f_param_AISkill_OPFOR";
values[] = {0,1,2,3};
texts[] = {$STR_f_param_AISkill_Option0,$STR_f_param_AISkill_Option1,$STR_f_param_AISkill_Option2,$STR_f_param_AISkill_Option3};
default = 2;
};
class f_param_AISkill_INDP
{
title = "$STR_f_param_AISkill_INDP";
values[] = {0,1,2,3};
texts[] = {$STR_f_param_AISkill_Option0,$STR_f_param_AISkill_Option1,$STR_f_param_AISkill_Option2,$STR_f_param_AISkill_Option3};
default = 2;
};
// ============================================================================================
// F3 - Special Effects Parameters
// Credits and documentation: https://github.com/folkarps/F3/wiki
class f_param_gruntBirthdayParty
{
title = "Grunt Birthday Party";
values[] = {0,1,2};
texts[] = {"Off","Player deaths only","All"};
default = 0;
};
// ============================================================================================
// F3 - Caching
// Credits and documentation: https://github.com/folkarps/F3/wiki
// class f_param_caching
// {
// title = "Cache AI outside distance (m)";
// values[] = {0,600,800,1000,1500,2000};
// default = 0;
// };
// ============================================================================================
// F3 - End of Params code blocks.
// WARNING: DO NOT DELETE OR COMMENT OUT THIS CODE BLOCK
};
// ============================================================================================
// F3 - Briefing Template
// Credits and documentation: https://github.com/folkarps/F3/wiki
class CfgDebriefing
{
class End1
{
title = "Ending #1";
subtitle = "";
description = "*** Insert debriefing #1 here. ***";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End2
{
title = "Ending #2";
subtitle = "";
description = "*** Insert debriefing #2 here. ***";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End3
{
title = "Ending #3";
subtitle = "";
description = "*** Insert debriefing #3 here. ***";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End4
{
title = "Ending #4";
subtitle = "";
description = "*** Insert debriefing #4 here. ***";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End5
{
title = "Ending #5";
subtitle = "";
description = "*** Insert debriefing #5 here. ***";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End6
{
title = "Ending #6";
subtitle = "";
description = "*** Insert debriefing #6 here. ***";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
};
// ============================================================================================
// F3 - Respawn templates
// DO NOT REMOVE OR DISABLE THIS BLOCK OF CODE
// ============================================================================================
class CfgRespawnTemplates
{
class F_Spectator
{
onPlayerRespawn = "f\spect\fn_activateSpectator.sqf";
};
};
// ============================================================================================
// F3 - Functions
// DO NOT REMOVE OR DISABLE THIS BLOCK OF CODE
class CfgFunctions
{
#include "f\functions.hpp"
#include "ws_fnc\config.hpp"
};
// ============================================================================================
// F3 - Custom Insignia
class CfgUnitInsignia {
#include "f\assignGear\insignia\define.hpp"
};
class CfgRemoteExec
{
// List of script functions allowed to be sent from client via remoteExec
class Functions
{
mode = 2;
};
// List of script commands allowed to be sent from client via remoteExec
class Commands
{
mode = 2;
};
};