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Turrets #32

@fluffyfreak

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@fluffyfreak

jaj22 has done a turrets branch with some interesting stuff on it, sadly it's over 6 months old and there's been some major changes since which meant that pulling it in and resolving stuff is a nightmare.

So, Robn suggested the following:

JJ doesn't really do PRs, but that's ok - when he's working on stuff we end up talking
about it a lot in IRC, so it usually gets plenty of coverage. As I said, it didn't go forward
because I wasn't happy with the target selection (and it never had a full review, because
there wasn't much point when it wasn't finished).

Have a go if you like,. I think the best way is to do it in stages. First decouple guns from
ships, then introduce manually-controlled turrets (separate mountpoints, cameras and
controllers), and finally work on the AI. I'm really keen to avoid any more spaghetti, and
this is going to touch a lot of stuff. A big drop isn't the right way for this, I think.

Which seems manageable, just on top of everything else! :)

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