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Description
My implementation is fine on Windows and Android, but I think there is a problem with the gamepads lib when mapping analog sticks on iOS.
Test it with this simple code:
_subscription = Gamepads.events.listen((event) {
debugPrint("${gamePadEvent.type.name}|${gamePadEvent.key}|${gamePadEvent.value}");
});
I'll paste the outputs when I press the buttons
UP: button|dpad - xAxis|-0.0
DOWN: button|dpad - xAxis|-0.0
LEFT: button|dpad - xAxis|-1.0
RIGHT: button|dpad - xAxis|1.0
As you can see, the lib is treating them as 'buttons' and not as 'analog', in addition UP and DOWN come the same and on the X axis, when they should be on the Y.
I think the correct outputs should be:
UP: analog|dpad - yAxis|1.0
DOWN: analog|dpad - yAxis|-1.0
LEFT: analog|dpad - xAxis|-1.0
RIGHT: analog|dpad - xAxis|1.0
I used this app to check if my controller is correctly configured: https://apps.apple.com/br/app/game-controller-tester/id859236726