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scope:undeterminedUndetermined size, needs investigationUndetermined size, needs investigation
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Description
Currently, the scrolling logic is simplistic - it moves forward once one player reaches a certain threshold, unless something is holding back, e.g. the other player is on the left edge (see video).
The logic needs to be improved to work like a real beat'em up:
- it should follow the player once it reaches a certain threshold, like it's now (although Final Fight's threshold is the center of the screen, for example)
- it should be blocked if there is a blocker
- a player on the left edge (like it's now)
- a boss encounter
- when blocked, players should be allowed to move across the whole screen
- when not blocked, it should catch up, if needed.
2022-08-29.13-17-15.mp4
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scope:undeterminedUndetermined size, needs investigationUndetermined size, needs investigation