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kind:bugSomething isn't workingSomething isn't working
Description
Description
If I boot up 3-4 clients (4 is more frequent) can pretty easily desync one or multiple of them with simple gameplay.
The client performance is terrible with so many locally, and my ping is high, so this is kind of worst case condition, but something seems to be wrong here. Going to try using some of the ggrs tools to track this down. This is no main without any of my local WIP stuff.
To Reproduce
- Boot up 4 clients
- Start online match with all 4
- Play around, switch between clients, observe desync.
Expected Behavior
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Additional Context
EDIT: I reproduced this at ca53ba9 (before package + physics updates), so can probably rule out some of these recent changes. May be a more fundamental issue.
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kind:bugSomething isn't workingSomething isn't working