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Numerical Instability caused by sudden removal of multiple obstacles (Burn-away simulation) #15933

@fjzeng1999-cloud

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@fjzeng1999-cloud

Hi everyone,
(FDS-6.10.1-0-g12efa16-release)

fire0207fds.TXT
fire0207out.TXT

I am simulating a fire in a wooden building consisting of multiple enclosed rooms. I am encountering numerical instability exactly when the fire reaches its peak intensity. Around 1213s, I simulate the disappearance of windows (using timers), which introduces fresh air and triggers the room to flashover. To simulate the structural failure caused by the intense heat of this flashover, I configured &DEVC timers to remove multiple &OBST elements (walls/floors) shortly after 1213s. The goal is to allow the fire to spread and induce a larger-scale flashover.To simulate the structural failure and fuel contribution of the wooden walls/floors, I am using the BURN_AWAY logic.

The simulation runs stable until 1280s. However, the moment these enclosing boundaries are removed (via &OBST disappearing), the simulation crashes immediately with "Numerical Instability" (High Max Divergence).

It seems that the sudden disappearance of these obstacles causes a massive spike in velocity/pressure as previously separated zones become connected instantly.

My question is: Is there a recommended way to "gently" remove obstacles to avoid this shock? Or should I stagger the removal times to prevent the solver from crashing?

Any advice would be appreciated. Thanks!

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