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Rework dependency system #18

@fg123

Description

@fg123

Objects should never reference a pointer to another object, instead use ObjectIDs, and we need a better queu-ing system; objects created from single thread tick should not need to be queued:

Example:

PlayerScript Creates WeaponNative
Attaches it to self
WeaponNative still not in actual created state
Tick() called on player before weapon native queued for creation

Errors since there's no script attached

should error on creation since there's no script

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