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In our adversarials we often use something like this:
[BLUFOR,100,1] execVM "f\casualtiesCap\f_CasualtiesCapCheck.sqf";
[OPFOR,100,2] execVM "f\casualtiesCap\f_CasualtiesCapCheck.sqf";
Now if BLUFFOR dies, it triggers ending 1, but if - at a later time (e.g. a few seconds later) - OPFOR dies, it triggers the other ending. So the player actually sees two contradicting endings. That's probably not what most missionmakers/players want.
Maybe it's preferred to only have one ending and not both.
Do you think this should be a feature for f3 casualtiesCap?
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