Skip to content

Casualties Cap: Multiple endings possible #776

@8h2a

Description

@8h2a

In our adversarials we often use something like this:

[BLUFOR,100,1] execVM "f\casualtiesCap\f_CasualtiesCapCheck.sqf";
[OPFOR,100,2] execVM "f\casualtiesCap\f_CasualtiesCapCheck.sqf";

Now if BLUFFOR dies, it triggers ending 1, but if - at a later time (e.g. a few seconds later) - OPFOR dies, it triggers the other ending. So the player actually sees two contradicting endings. That's probably not what most missionmakers/players want.

Maybe it's preferred to only have one ending and not both.
Do you think this should be a feature for f3 casualtiesCap?

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions