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chore: remove unused CI workflow
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.github/workflows/ci.yml

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.sisyphus/boulder.json

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{
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"active_plan": "/Users/once/Documents/feelso/louder/.sisyphus/plans/max-haptic.md",
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"started_at": "2026-02-02T15:43:35.391Z",
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"session_ids": [
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"ses_3e10cdd23ffel74HDj7bwvkaxG"
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],
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"plan_name": "max-haptic"
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}
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# Decisions - max-haptic
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## [2026-02-02T15:43] Architecture Decision
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**Swift Binary Only**:
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- NAPI module requires npm → excluded
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- Swift binary = plugin-only ✓
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- vibe-haptic approach: MultitouchSupport.framework
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# Issues - max-haptic
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## [2026-02-02T15:43] Known Issues
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- Code removed in latest commit (7d80cd0)
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- Must restore from commit 9cdb8b8
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- OpenCode plugin already uses max haptic
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# Learnings - max-haptic
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## [2026-02-02T15:43] Session Start: ses_3e10cdd23ffel74HDj7bwvkaxG
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### Context
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- Plan: Maximum Haptic Feedback Implementation
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- Goal: actuate(15, 2.0) for maximum haptic strength
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- Approach: Swift binary only (plugin-only, no npm)
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## [2026-02-03T00:50] Task 1: Restore Swift Binary Source Files
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### Completed Actions
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- ✓ Created `native/` directory
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- ✓ Restored `native/HapticEngine.swift` from commit 9cdb8b8
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- ✓ Restored `native/build.sh` from commit 9cdb8b8
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- ✓ Verified MTActuatorActuate API usage
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### Verification Results
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- ✓ File exists: `native/HapticEngine.swift`
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- ✓ File exists: `native/build.sh`
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- ✓ API usage: MTActuatorActuate found
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- ✓ Haptic intensity: actuate(15, 2.0) - CORRECT
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### Key Findings
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- ACTUATION_STRONG = 15 (very strong haptic)
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- Default intensity = 2.0 (maximum)
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- Intensity clamped to [0.0, 2.0] range
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- Swift binary uses IOKit + MultitouchSupport framework
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- Universal binary build (arm64 + x86_64)
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### Build Configuration
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- Targets: arm64-apple-macosx12.0, x86_64-apple-macosx12.0
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- Frameworks: IOKit, CoreFoundation, MultitouchSupport
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- Output: Universal binary via lipo
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### Next Steps
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- Task 2: Build the binary using build.sh
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- Task 3: Integrate with OpenCode plugin
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## [2026-02-03T00:50] Task 3: Plugin Files Restoration Complete
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### Files Restored from commit 9cdb8b8
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1.`opencode-plugin/louder.js` - OpenCode plugin with HapticEngine binary spawn
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2.`hooks/louder-hook.js` - Claude Code hook with haptic configuration
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3.`src/core/sound.ts` - Sound support module
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### Haptic Values Verified
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**OpenCode Plugin (`opencode-plugin/louder.js`):**
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- Line 87: `engine.write(\`15,${intensity}\`)` - Actuation ID 15
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- Line 84: `async function playHaptic(intensity = 2.0)` - Default intensity 2.0
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- Line 123: `await notify("success", 2.0)` - Confirms max haptic on success
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**Claude Hook (`hooks/louder-hook.js`):**
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- Line 61: `const ACTUATION_STRONG = 15` - Maximum actuation ID
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- Line 70: `success: 2.0` - Maximum intensity for success events
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- Line 178: `const actuationID = HAPTIC_ACTUATION_MAP[parsed.type] || ACTUATION_STRONG` - Uses max by default
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### Key Findings
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- Both plugins already configured for maximum haptic (15, 2.0)
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- OpenCode plugin spawns HapticEngine binary as subprocess
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- Claude hook uses constants for easy configuration
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- No NAPI module files restored (plugin-only approach confirmed)
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- Sound support restored separately (no haptic logic in sound.ts)
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### Next Steps
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- Task 1: Restore Swift source files (native/HapticEngine.swift, native/build.sh)
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- Task 2: Build universal binary from restored source
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- Task 4: Final verification of haptic values (should already be correct)
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## [2026-02-03T01:15] Task 2: Build Universal Binary for HapticEngine
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### Completed Actions
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- ✓ Made `native/build.sh` executable
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- ✓ Ran build script from native directory
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- ✓ Compiled arm64 architecture (arm64-apple-macosx12.0)
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- ✓ Compiled x86_64 architecture (x86_64-apple-macosx12.0)
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- ✓ Created universal binary via lipo
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- ✓ Verified binary format and permissions
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### Verification Results
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- ✓ PASS: Universal binary (arm64 + x86_64)
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- ✓ PASS: Binary is executable (chmod +x applied)
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- ✓ Binary size: 151K (reasonable for Swift binary with frameworks)
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- ✓ Architecture details: x86_64 and arm64 both present
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- ✓ MultitouchSupport framework linked correctly
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### Build Output Summary
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```
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Building HapticEngine (universal binary)...
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Build complete: /Users/once/Documents/feelso/louder/native/HapticEngine (universal)
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HapticEngine: Mach-O universal binary with 2 architectures:
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[x86_64:Mach-O 64-bit executable x86_64]
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[arm64:Mach-O 64-bit executable arm64]
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MultitouchSupport framework linked!
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```
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### Key Findings
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- Build script successfully compiles both architectures
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- lipo correctly merges arm64 and x86_64 into universal binary
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- Binary is immediately executable (chmod +x in build.sh)
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- MultitouchSupport framework properly linked for haptic support
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- Binary size (151K) is reasonable for Swift binary with system frameworks
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### Technical Details
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- Optimization flag: -O (release build)
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- Target macOS: 12.0+ (both architectures)
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- Frameworks: IOKit, CoreFoundation, MultitouchSupport
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- Build method: swiftc with lipo merge
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### Next Steps
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- Task 3: Integrate binary with OpenCode plugin (already done in earlier task)
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- Task 4: Final verification of haptic values
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- Task 5: Bundle binary with npm package
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## [2026-02-03T01:20] Task 4: Verify and Update Haptic Values in Plugin Files
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### Verification Actions
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- ✓ Grepped for actuation ID (15) in opencode-plugin/louder.js
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- ✓ Grepped for intensity (2.0) in opencode-plugin/louder.js
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- ✓ Grepped for ACTUATION_STRONG in hooks/louder-hook.js
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- ✓ Grepped for DEFAULT_INTENSITY in hooks/louder-hook.js
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- ✓ Read specific lines to confirm exact values
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### Verification Results - PASS (All Maximum)
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**OpenCode Plugin (`opencode-plugin/louder.js`):**
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- Line 84: `async function playHaptic(intensity = 2.0)` ✓ Default intensity = 2.0 (MAXIMUM)
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- Line 87: `engine.write(\`15,${intensity}\`)` ✓ Actuation ID = 15 (MAXIMUM)
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- Line 91: `async function notify(soundType = "success", hapticIntensity = 2.0)` ✓ Confirms 2.0
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- Line 123: `await notify("success", 2.0)` ✓ Success event uses max haptic
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**Claude Hook (`hooks/louder-hook.js`):**
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- Line 61: `const ACTUATION_STRONG = 15;` ✓ ACTUATION_STRONG = 15 (MAXIMUM)
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- Line 62: `const ACTUATION_WEAK = 6;` (for reference)
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- Line 65: `success: ACTUATION_STRONG,` ✓ Maps success to 15
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- Line 70: `success: 2.0,` ✓ DEFAULT_INTENSITY.success = 2.0 (MAXIMUM)
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- Line 71: `error: 1.5,` (for reference)
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- Line 178: `const actuationID = HAPTIC_ACTUATION_MAP[parsed.type] || ACTUATION_STRONG;` ✓ Defaults to 15
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### Key Findings
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- ✓ BOTH plugins already configured for MAXIMUM haptic feedback
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- ✓ OpenCode plugin: actuation 15, intensity 2.0
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- ✓ Claude hook: ACTUATION_STRONG=15, DEFAULT_INTENSITY.success=2.0
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- ✓ NO UPDATES NEEDED - values are already at maximum
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- ✓ Success events trigger strongest haptic (15, 2.0)
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- ✓ Error events use medium haptic (6, 1.5) for distinction
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### Conclusion
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Task 3 findings confirmed: Both plugins have maximum haptic values already set.
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No code changes required. Verification complete.
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## [2026-02-03T01:30] Task 5: Bundle Binary with Plugins
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### Verification Actions
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- ✓ Verified binary location: `native/HapticEngine` (154KB, universal binary)
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- ✓ Checked OpenCode plugin binary search logic
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- ✓ Checked Claude Code hook binary path resolution
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- ✓ Verified both plugins can locate the binary
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- ✓ Confirmed no path updates needed
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### Verification Results - PASS (All Checks)
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**Binary Format & Permissions:**
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- ✓ PASS: Universal binary (arm64 + x86_64)
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- ✓ PASS: Binary is executable (chmod +x)
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- ✓ PASS: Binary size: 154KB (reasonable for Swift + frameworks)
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**Plugin Files:**
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- ✓ PASS: OpenCode plugin exists (`opencode-plugin/louder.js`)
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- ✓ PASS: Claude hook exists (`hooks/louder-hook.js`)
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- ✓ PASS: No NAPI module (`native/vibe-haptic-native.node` absent)
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- ✓ PASS: No haptic.ts (`src/core/haptic.ts` absent)
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**Binary Search Logic - OpenCode Plugin:**
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```javascript
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function findHapticBinary() {
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const locations = [
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join(homedir(), ".config/opencode/native/HapticEngine"), // ✓ FOUND
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join(homedir(), ".local/share/louder/HapticEngine"), // ✗ Not used
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join(dirname(fileURLToPath(import.meta.url)), "native/HapticEngine"), // Fallback
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]
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}
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```
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- **Result**: Finds binary at `~/.config/opencode/native/HapticEngine` (already present)
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- **Status**: ✓ WORKING - Binary accessible via first search location
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**Binary Path Resolution - Claude Hook:**
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```javascript
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function getHapticEnginePath() {
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const currentDir = dirname(fileURLToPath(import.meta.url)); // hooks/
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return join(currentDir, "..", "native", "HapticEngine"); // ../native/HapticEngine
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}
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```
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- **Result**: Resolves to `native/HapticEngine` (project root)
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- **Status**: ✓ WORKING - Binary exists at resolved path
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### Key Findings
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**OpenCode Plugin:**
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- Uses multi-location search strategy
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- First location: `~/.config/opencode/native/HapticEngine` ✓ EXISTS
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- Binary already present in OpenCode config directory
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- No changes needed - plugin-only distribution ready
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**Claude Code Hook:**
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- Uses relative path from hooks directory
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- Path: `../native/HapticEngine` (resolves to project root)
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- Binary exists at expected location
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- No changes needed - plugin-only distribution ready
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**Plugin-Only Distribution Status:**
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- ✓ Binary bundled in project: `native/HapticEngine`
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- ✓ OpenCode plugin can find binary via config directory
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- ✓ Claude hook can find binary via relative path
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- ✓ No npm dependencies required
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- ✓ No NAPI module present
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- ✓ Ready for distribution
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### Conclusion
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**Task 5 COMPLETE**: Binary is correctly bundled and accessible by both plugins.
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**No path updates needed** - both plugins have working binary search logic:
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1. OpenCode plugin: Searches multiple locations, finds binary in `~/.config/opencode/native/HapticEngine`
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2. Claude hook: Uses relative path from hooks directory to project root `native/HapticEngine`
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**Plugin-only distribution verified**: Binary is pre-built, no user compilation required.
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## [2026-02-03T01:45] Task 6: Integration Test - Final Verification COMPLETE
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### Automated Verification Results - ALL PASS ✓
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**Binary Format & Permissions:**
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- ✓ PASS: Binary format is universal (arm64 + x86_64)
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- ✓ PASS: Binary is executable (chmod +x)
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- ✓ PASS: Binary size: 151KB (reasonable for Swift + frameworks)
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**NAPI Module Verification:**
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- ✓ PASS: No NAPI module (`native/vibe-haptic-native.node` absent)
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- ✓ PASS: No haptic.ts (`src/core/haptic.ts` absent)
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**Plugin Files Verification:**
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- ✓ PASS: OpenCode plugin exists (`opencode-plugin/louder.js`)
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- ✓ PASS: Claude hook exists (`hooks/louder-hook.js`)
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**Haptic Values Verification:**
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- ✓ CONFIRMED: Actuation ID = 15 (maximum)
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- ✓ CONFIRMED: Intensity = 2.0 (maximum)
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- ✓ CONFIRMED: Both plugins configured for maximum haptic
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### Verification Commands Executed
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```bash
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# All commands executed and passed:
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file native/HapticEngine | grep -q "universal binary" && echo "✓ Binary format: PASS"
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test -x native/HapticEngine && echo "✓ Executable: PASS"
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! test -f native/vibe-haptic-native.node && echo "✓ No NAPI: PASS"
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! test -f src/core/haptic.ts && echo "✓ No haptic.ts: PASS"
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test -f opencode-plugin/louder.js && echo "✓ OpenCode plugin: PASS"
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test -f hooks/louder-hook.js && echo "✓ Claude hook: PASS"
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```
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### Physical Verification Documentation
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Created `HAPTIC_VERIFICATION.md` with:
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- Automated verification results summary
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- Binary technical details (format, size, permissions)
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- Step-by-step physical verification procedure
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- Prerequisites (Force Touch trackpad required)
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- Troubleshooting guide
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- Success criteria checklist
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### Key Findings
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**Plugin-Only Distribution Status:**
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- ✓ Binary is pre-built and ready for distribution
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- ✓ No user compilation required
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- ✓ No npm dependencies needed
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- ✓ No NAPI module present (plugin-only approach confirmed)
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- ✓ Both plugins have working binary search logic
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**Haptic Implementation Summary:**
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- ✓ Swift binary: `native/HapticEngine` (151KB, universal)
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- ✓ OpenCode plugin: Spawns binary with haptic values (15, 2.0)
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- ✓ Claude hook: Uses constants for haptic configuration
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- ✓ Maximum haptic intensity: Actuation 15, Intensity 2.0
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- ✓ Ready for production use
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### Conclusion
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**TASK 6 COMPLETE**: All automated acceptance criteria PASS.
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**Implementation Status**: READY FOR PRODUCTION
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- All 6 tasks completed successfully
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- Binary built and verified
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- Plugins configured for maximum haptic
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- Plugin-only distribution confirmed
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- Physical verification instructions documented
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**Next Step**: User must confirm physical haptic feedback by running:
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```bash
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echo "15,2.0" | ./native/HapticEngine
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```
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(Requires finger on Force Touch trackpad)
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# Problems - max-haptic
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## [2026-02-02T15:43] Session Start
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No blockers yet.

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