As discussed briefly in #31, support for the Xbox/GC version(s) of this game would be great.
EDB version for this game is known to be 170.
I've done some brief testing with the Xbox version of the game as starting point for this.
What works:
Filelist.bin extraction seems to work perfectly.
- Entities/meshes seems to work perfectly when using the same mesh type as Hero's Tail (EDB version 240).
- Texture extraction is working, but (for the Xbox version at least) does not work if the
data_size field is used in EXGeoTexture. An additional condition was added for this.
What doesn't work:
- Map extraction. The entities for the map can be extracted, but at this point the program crashes. This is presumably the same as the two Sphinx games.
What hasn't been tested:
As discussed briefly in #31, support for the Xbox/GC version(s) of this game would be great.
EDB version for this game is known to be 170.
I've done some brief testing with the Xbox version of the game as starting point for this.
What works:
Filelist.binextraction seems to work perfectly.data_sizefield is used inEXGeoTexture. An additional condition was added for this.What doesn't work:
What hasn't been tested: