Skip to content

Symbol detection (bss specifically?) in overlays incorrectly duplicates some symbols when defined in symbol_addrs.txt #439

@Rainchus

Description

@Rainchus

In Mario Party 3's symbol_addrs.txt, I have two overlays that are never loaded at the same time. For some reason, flipping the order these symbols are currently in in the defined symbol_addrs.txt causes both D_80105718_119338_shared_board and D_80105718_ED4E8_name_81 to output D_80105718_119338_shared_board, which then means this symbol is defined in 2 different bss files, which leads to a linker error. To easily test, use the splatSymbolBug branch

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions