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Walls intersect with lights based on the elevation of last selected token #45

@strongpauly

Description

@strongpauly

Light rendering is inconsistently determined by selection of tokens.

Foundry and System version: Foundry 9.242 DnD5e 1.5.6
**OS, Hosting, Browser **: Seen on MacOS Electron, and Chrome Ubuntu Linux Hosted

Steps to reproduce:

  1. Create a wall with height from top -1, bottom -10.
  2. Place a token (Token A) with vision on one side of the wall, with elevation -10.
  3. Place a second token (Token B) with vision on the same side of the wall, but with elevation 0.
  4. Place a light on the opposite side of the wall - light is rendered as if the wall wasn't there.
  5. Select Token A.
  6. Move the light - light is rendered as if the wall is there.
  7. Select Token B.
  8. Move the light - light is rendered as if the wall isn't there again.

Expected Result:
Light sources should be rendered based on the perspective of the currently selected token(s).

Video showing issue
https://user-images.githubusercontent.com/853954/148652333-b6a529cd-28e6-43b9-bf09-b0e04dbf308e.mov

I appreciate that this might fall under the "better support for lighting" future idea, but it seems that it might be a bug.

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