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Description
I've made a loader for the Bevy engine for Q1 maps produced by these tools, mainly targeting loose textures.
Currently, load_texture in imglib hard-codes "textures" as its path prefix for loose files, which is obviously a problem if any game wants to use a different folder name (e.g. materials).
Possible Solutions
- Search both under folder with and without prefix when loading loose textures
- Command-line option to change prefix
- Have the prefix automatically added to archives for relevant games? (I don't know a lot about the internals and games it targets, so don't know if this makes sense at all)
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