Skip to content

Textures *must* be under folder named "textures" #451

@Noxmore

Description

@Noxmore

I've made a loader for the Bevy engine for Q1 maps produced by these tools, mainly targeting loose textures.
Currently, load_texture in imglib hard-codes "textures" as its path prefix for loose files, which is obviously a problem if any game wants to use a different folder name (e.g. materials).

Possible Solutions

  • Search both under folder with and without prefix when loading loose textures
  • Command-line option to change prefix
  • Have the prefix automatically added to archives for relevant games? (I don't know a lot about the internals and games it targets, so don't know if this makes sense at all)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions