Using any of the 2.0.0 alpha builds I get light bleed on the edges of brush models (such as func_door), but on the latest 0.18.2rc1 build the bleeding does not occur.
I am compiling using the linux version of the compiling tools.
Last I checked the issue does not occur on the windows build
light bleed (alpha 2.0.0 builds)-

no light bleed (0.18.2rc1) -
