Skip to content

Improve mipmap computation #181

@ensisoft

Description

@ensisoft

glGenerateMipmap has just way too many caveats and limitations regarding sRGB textures.

So this means we'd need to generate the mip maps ourselves.

One option is For textures that are known at packaging time we can already compute the mips while packaging but this does create larger packages.

Other option is to add a preload step see #176 and upload mips at this point

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions