Currently due to how QuitFlag is checked callbacks will still be processed after the window has quit
This can be annoying when you take care of destroying/disposing objects in Quit, but they are still accessed in for example Update. I'd have to manually keep a boolean to track if the window has quit, and do an early return in every callback to fix this.
It's also not inline with how LOVE works.
Could this issue be fixed? I'd create a pull request, but I'm not sure when and how the QuitFlag is set.