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Valve has confirmed to me that currently the SteamVR dashboard caps the framerate of the dashboard based on the framerate of the game. The problem is, if a game is lower than what's needed, Desktop+ will also be affected by this until SteamVR implements a setting to turn off this frame cap.
As a workaround, if we can get the overlay to run natively as its own window, it would not be affected by this frame cap and give overall performance 100% potential and run better than it currently can with the SteamVR rate cap.
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