-
Notifications
You must be signed in to change notification settings - Fork 11
SDL.SDL_Init does not work on Jetson Nano #30
Copy link
Copy link
Open
Description
Hello,
I use Jamepad (and therefore SDL) to control a robot with a Logitech F710 gamepad.
I have no problem when using it on a normal PC running Ubuntu 22.04.2. Same on a Raspberry Pi 4.
But it doesn't work on a Jetson Nano (Ubuntu 18.04 ARMV8).
Code stops in class Jamepad.ControllerManager.nativeInitSDLGamepad(l. 99) on
if (SDL.SDL_Init(SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_JOYSTICK | SDL.SDL_INIT_GAMECONTROLLER) != 0){
return false;
}
There are no errors. The code just doesn't move forward anymore, as if it falls into an infinite loop.
If the native code was not found (SDL library), I think there would have been an error.
Do you have any idea of the problem ?
Thanks,
Nicolas
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels