Seems to be a limitation of LWJGL2. Not much we can do about it. It may be fixed in LWJGL3 but that has other problems currently. Eventually we may be able to switch to LWJGL3.
Also eventually we will support Steam API which does support dpads for users running Steam.
Seems to be a limitation of LWJGL2. Not much we can do about it. It may be fixed in LWJGL3 but that has other problems currently. Eventually we may be able to switch to LWJGL3.
Also eventually we will support Steam API which does support dpads for users running Steam.