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[gameobj] Temporary ID #1485

@OSXLich-Doug

Description

@OSXLich-Doug

Brief Description

Temporary IDs cycle. Scripts may not detect an object's temporary ID has changed.

Expected Behavior

Script checks matching ID, and if not found rescans to find current ID

Current Behavior

Scripts will run with temporary ID assigned at execution. When temporary IDs change, scripts cycle through remaining logic with 'not found'.

Possible Solution

Track IDs and if changed, reconstitute variables with changed IDs

Examples

Lockers, perhaps tables at pawnshops

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