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Description
Script Name
bigshot.lic
Bug Report
The "Flee from Vines" settings will flee from own character's vine. If a ranger uses the "weed/kweed" hunting command, bigshot will leave the room immediately after casting.
Expected Behavior
No response
Current Behavior
No response
Possible Solution
There might be a way to determine if a weed is a friendly target.
If a vine is your own, the command "target vine" will give the response "You discern that you are the origin of a thorny vine and decide against targeting yourself.". If another friendly player created it, the response will be "You are unable to discern the origin of a thorny vine." I haven't yet determined what the response is in the case where the origin was a creature.
If nothing else, the cmd_weed() function could capture the object ID after casting and then the flee logic could ignore that object ID. However, that would get more complicated for group hunts and may not work at all in cases where a vine was created by another player that's not a member of the group.