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AFAIK, the friction for these balls are responsible for throws and clings/skids are caused when a high-friction spot (where it is a chalk mark) is happened to be at contact point.
However, a paper about Bounce Maps makes me curious because the idea of spatially-varying physical properties are nothing new, can something like this be applied for the friction instead of elasticity and these maps are dynamically changing (every time a cue strikes the ball, it imparts high-friction spot where there is a chalk mark)?
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enhancementNew feature or requestNew feature or request