It used to be that one button press of the keybinding for "invite team to group" would invite 5 characters or more.
If there are 9 character in Team and all are set to "online" in team view, one button press invites only the first character on the team list.
Spamming the "invite team to group" does force additional characters to be invited.
Invite works fine if the team is may 5 characters or if only 5 characters are set to "online" in team view.
Error:
1x EMA/Core/Team.lua:1237: attempt to call field 'ConvertToRaid' (a nil value)
[EMA/Core/Team.lua]:1237: in function '?'
[BuffTimers/libs/AceTimer-3.0-17/AceTimer-3.0.lua]:55: in function <BuffTimers/libs/AceTimer-3.0/AceTimer-3.0.lua:50>
Locals:
(*temporary) = nil
(*temporary) = "attempt to call field 'ConvertToRaid' (a nil value)"
EMA = <table> {
moduleDisplayName = "Team"
MESSAGE_TEAM_CHARACTER_ADDED = "EMATeamCharacterAdded"
modules = <table> {
}
db = <table> {
}
COMMAND_TAG_PARTY = "EMATeamTagGroup"
simpleAreaList = <table> {
}
MESSAGE_TEAM_MASTER_CHANGED = "EMATeamMasterChanged"
COMMAND_CLICK_TO_MOVE = "EMAClickToMove"
MESSAGE_CHARACTER_ONLINE = "JmbTmChrOn"
name = "Team"
settingsFrame = Frame {
}
MESSAGE_TEAM_ORDER_CHANGED = "EMATeamOrderChanged"
currentInviteCount = 1
COMMAND_SET_ONLINE = "EMATeamSetOnline"
moduleName = "Team"
COMMAND_LEAVE_PARTY = "EMATeamLeaveGroup"
baseName = "EMA"
defaultModuleState = true
characterNameLessRealm = "Grimgoldin"
enabledState = true
inviteCount = 8
keyBindingFrame = Frame {
}
moduleIcon = "Interface\Addons\EMA\Media\TeamCore.tga"
characterGUID = "Player-6112-02913B67"
characterName = "Grimgoldin-Spineshatter"
completeDatabase = <table> {
}
parentDisplayName = "Team"
defaultModuleLibraries = <table> {
}
orderedCharactersOnline = <table> {
}
settingsControl = <table> {
}
MESSAGE_CHARACTER_OFFLINE = "JmbTmChrOf"
inviteList = <table> {
}
COMMAND_SET_OFFLINE = "EMATeamSetOffline"
orderedModules = <table> {
}
hooks = <table> {
}
settingsDatabaseName = "TeamProfileDB"
COMMAND_SET_MASTER = "EMATeamSetMaster"
settings = <table> {
}
characterGroupList = <table> {
}
MESSAGE_TEAM_CHARACTER_REMOVED = "EMATeamCharacterRemoved"
moduleOrder = 20
chatCommand = "ema-team"
orderedCharacters = <table> {
}
characterRealm = "Spineshatter"
}
It used to be that one button press of the keybinding for "invite team to group" would invite 5 characters or more.
If there are 9 character in Team and all are set to "online" in team view, one button press invites only the first character on the team list.
Spamming the "invite team to group" does force additional characters to be invited.
Invite works fine if the team is may 5 characters or if only 5 characters are set to "online" in team view.
Error: