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tty2.s
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executable file
·281 lines (218 loc) · 3.15 KB
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; memory map
; 0x0000 - 0x7FFF RAM (32KB)
; 0x8000 - 0x8FFF Devices (4KB) 16 devices, 256 bytes each, D1 = 0x8000-0x80FF, D2= 0x8100-0x81FF ...
; 0x9000 - 0xFFFF ROM (28KB)
; PS/2 keyboard state
KBCURR = $A2
KBBUF = $100
KEYSTATE = $200
KEYTEMP = $A8
; VGA display stuff
COORD = $80
SHADOW = $90
COLVAL = $80
ROWVAL = $81
SHADOWCOL = $90
SHADOWROW = $91
.org $2000
init:
ldx #$FF
txs
lda #$00
sta COLVAL
sta SHADOWCOL
lda #$C0
sta ROWVAL
and #$7F
sta SHADOWROW
jsr cls
loop:
jsr read_char
jsr output_char
jmp loop ; repeat
read_char:
phx
@readloop:
lda KBCURR
cmp #$00
beq @readloop ; loop waiting for keyboard input
sei
lda KBBUF ; this is our keyboard input
sta KEYTEMP
ldx #$00
@moveloop:
inx
lda KBBUF,x
dex
sta KBBUF,x
inx
cpx KBCURR
bne @moveloop
dec KBCURR
lda KEYTEMP
cli
plx
rts
new_line:
pha
lda #$00
sta COLVAL ; column goes to 0
inc ROWVAL
lda ROWVAL
cmp #$E3 ; if row 23
bne @exit
jsr scroll ; clear screen
@exit:
pla
rts
inc_col:
pha
inc COLVAL
lda COLVAL
cmp #$61
bne @exit
jsr new_line
@exit:
pla
rts
backspace:
pha
lda COLVAL
cmp #$00
beq @exit
lda #$00
jsr write_char
dec COLVAL
@exit:
pla
rts
output_char:
phx
ldx COLVAL
stx $E300
ldx ROWVAL
stx $E302
plx
cmp #$03
beq wozmon
cmp #$0D
beq @crlf
cmp #$0A
beq @exit
cmp #$1B
beq @clear
cmp #$7F
beq @backspace
cmp #$08
beq @backspace
bra @char_out
@crlf:
jsr new_line
bra @exit
@clear:
lda #$00
sta COLVAL
lda #$C0
sta ROWVAL
jsr cls
bra @exit
@backspace:
jsr backspace
bra @exit
@char_out:
jsr inc_col
jsr write_char
@exit:
rts
wozmon:
jmp $FF00
write_char:
phy
ldy #$00
sta (COORD),y
pha
lda ROWVAL
and #$7F
sta SHADOWROW
lda COLVAL
sta SHADOWCOL
pla
sta (SHADOW),y
ply
rts
cls:
pha
phx
phy
ldy #$00
ldx #$00
stx COLVAL
stx SHADOWCOL
lda #$BF
sta ROWVAL
and #$7F
sta SHADOWROW
lda #$00
@loopy:
ldy #$00
inc ROWVAL
inc SHADOWROW
@loopx:
sta (COORD),y
sta (SHADOW),y
iny
cpy #$FF
bne @loopx
ldy #$00
ldx ROWVAL
cpx #$E6
bne @loopy
ldx #$00
stx COLVAL
stx SHADOWCOL
ldx #$C0
stx ROWVAL
and #$7F
stx SHADOWROW
ply
plx
pla
rts
scroll:
pha
phy
lda #$00
sta COLVAL
sta SHADOWCOL
lda #$C0
sta ROWVAL
and #$7F
sta SHADOWROW
@looprow:
ldy #$00
inc ROWVAL
inc SHADOWROW
@loopcol:
lda (SHADOW),y
dec ROWVAL
dec SHADOWROW
sta (COORD),y
sta (SHADOW),y
inc ROWVAL
inc SHADOWROW
iny
cpy #$64
bne @loopcol
lda ROWVAL
cmp #$E3
bne @looprow
lda #$00
sta COLVAL
sta SHADOWCOL
lda #$E2
sta ROWVAL
and #$7F
sta SHADOWROW
ply
pla
rts