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ModuleTextures.cpp
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82 lines (69 loc) · 1.54 KB
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#include "Globals.h"
#include "Application.h"
#include "ModuleRender.h"
#include "ModuleTextures.h"
#include "SDL/include/SDL.h"
#include "SDL_image/include/SDL_image.h"
#pragma comment( lib, "SDL_image/libx86/SDL2_image.lib" )
ModuleTextures::ModuleTextures() : Module()
{
for (int i = 0; i < MAX_TEXTURES; i++)
{
textures[i] = nullptr;
}
}
// Destructor
ModuleTextures::~ModuleTextures()
{}
// Called before render is available
bool ModuleTextures::Init()
{
LOG("Init Image library");
bool ret = true;
// load support for the PNG image format
int flags = IMG_INIT_PNG;
int init = IMG_Init(flags);
if((init & flags) != flags)
{
LOG("Could not initialize Image lib. IMG_Init: %s", IMG_GetError());
ret = false;
}
return ret;
}
// Called before quitting
bool ModuleTextures::CleanUp()
{
LOG("Freeing textures and Image library");
for (int i = MAX_TEXTURES - 1; i >= 0; i--)
{
SDL_DestroyTexture(textures[i]);
}
IMG_Quit();
return true;
}
// Load new texture from file path
SDL_Texture* const ModuleTextures::Load(const char* path)
{
SDL_Texture* ret = nullptr;
SDL_Surface* surface = IMG_Load(path);
if (surface == nullptr)
{
LOG("Could not load surface at %s.\n", path);
}
else
{
ret = SDL_CreateTextureFromSurface(App->render->renderer, surface);
if (ret == nullptr)
{
LOG("Could not create texture from surface from %s.\n", path)
}
SDL_FreeSurface(surface);
textures[last_texture++] = ret;
if (last_texture >= MAX_TEXTURES)
{
LOG("Texture array overflow.");
last_texture = 0;
}
}
return nullptr;
}