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  • Currently we are only able to create a single light source within the game. We need a way not only of creating many sources of light, but of optimizing the way we manage those lights that move. Dynamic lights need to be recalculated within the shader code, keeping this recalculation to a minimum is a priority. Research needs to be done on lights with dynamic color and jitter. This will apply mainly to fire - the light should appear to flicker realistically. Additionally, research needs to be done to figure out how to implement shadows cast by objects. It is not necessary to create extremely high-detail shadows, but having them at all will be a huge plus.

    No due date
    0/2 issues closed
  • Currently the movement of units is driven via on-the-fly steering mechanics that check the area in from of the unit for objects. If an object is detected, its proximity to the unit will create a force that pushes (steers) the unit out of the way as it continues towards its destination. Much of this functionality is important for dealing with other moving entities, but with the ever growing complexity of the map and the increasing number of objects on the screen, implementing a true pathfinding method seems like a better, more maintainable and expandable solution.

    No due date
    0/1 issues closed