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Integrate terrain generator #6

@Bezude

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@Bezude

Terrain is still made from an old bitmap. The terrain generator needs to be hooked into the rest of the game. Issues that will arise directly as a consequence of this integration include:

  • Save/Load of terrain so it's not generated every time.
  • Establish a scale/unit system to know how 1 unit of terrain space relates to 1 unit of fooman space.
  • Data chunking system. There's a lot of terrain and we don't want to run all of it through the render pipeline every frame.

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