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Is it a bug? BsdfDwaFabric Material : The cpu effect implementation is not consistent with the gpu effect implementation #181

@11zouzouzou

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@11zouzouzou

BsdfDwaFabric.cc: DwaFabricBsdfLobe::eval(..)
The last line is implemented Soften hard shadow terminator due to shading normals;
but in gpu not(BsdfFabric.isph:FabricBsdfLobe_eval(..))。
Is it a bug?

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