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This repository was archived by the owner on May 8, 2024. It is now read-only.
Features #1
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Description
- Rendering
- Entity Relationship
- Mouse
- Keyboard
- Collision Detection
- Client-Server communication
- Player Tile Collision
- World
- Tile
- Interaction (Breaking/Placing)
- Advanced (Switching)
- Timed (non-instant Breaking) ("Survival Elements" #10)
- Hardness (different breaking times for different "materials")
- Ranged (finite range for Breaking/Placing) ("Survival Elements" #10)
- Rendering
- Textures
- Connected
- Lighting
- Smooth
- Textures
- Interaction (Breaking/Placing)
- Server-side updates
- Cancer (hyperstone)
- Fluids (water)
- Generation
- Flatlands
- Noiselands
- Biomes
- Structures
- Tile
- UI
- Inventory
- Item Collection
- Item Moving
- Item Containers
- Tooltips
- Crafting #5
- Item Stacks
- Selected Item
- Chat
- Anti-Overflowing
- Text following
- Word wrapping
- Commands
- Anti-Overflowing
- Inventory
- Sound
- Physics
- Server-Side
- Client-Side
- Entity Patching
- Multiple Entity Patching
- Entity Patching (with Priority)
- Patching (not limited to entities) (will have to fight with Typescript)
- Buttons
- Button Priority
- Debug Menu (even if in HTML)
- Wiring
- Just good Web Practices
- Source Map Generation
- Cellphone Integration (touch to move and in-game keyboard)
- Server-side Entities (enemies, items, and such)
- Player
- Enemy
- Item
- Projectile
- Plugins
- Client-side
- Server-side
- Unit Testing
- Client-side
- Server-side
- Tools
- Modifiers (different "stats" for different tools)
- Enchantments (player-modifiable)
- Base (set on creation)
- Modifiers (different "stats" for different tools)
- "Survival Elements" #10
- Modding #11
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