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This repository was archived by the owner on May 8, 2024. It is now read-only.
This repository was archived by the owner on May 8, 2024. It is now read-only.

Features #1

@dinhero21

Description

@dinhero21
  • Rendering
  • Entity Relationship
  • Mouse
  • Keyboard
  • Collision Detection
  • Client-Server communication
  • Player Tile Collision
  • World
    • Tile
      • Interaction (Breaking/Placing)
      • Rendering
        • Textures
          • Connected
        • Lighting
          • Smooth
    • Server-side updates
      • Cancer (hyperstone)
      • Fluids (water)
    • Generation
      • Flatlands
      • Noiselands
      • Biomes
      • Structures
  • UI
    • Inventory
      • Item Collection
      • Item Moving
      • Item Containers
      • Tooltips
      • Crafting #5
      • Item Stacks
      • Selected Item
    • Chat
      • Anti-Overflowing
        • Text following
        • Word wrapping
      • Commands
  • Sound
  • Physics
    • Server-Side
    • Client-Side
  • Entity Patching
    • Multiple Entity Patching
    • Entity Patching (with Priority)
    • Patching (not limited to entities) (will have to fight with Typescript)
  • Buttons
    • Button Priority
  • Debug Menu (even if in HTML)
  • Wiring
    • Redstone-like (Signal)
      • Lever
      • Button
      • Lamp
    • RF-like (Electricity)
      • Generator
      • Capacitor (Battery)
      • Consumers (Machines)
  • Just good Web Practices
  • Cellphone Integration (touch to move and in-game keyboard)
  • Server-side Entities (enemies, items, and such)
    • Player
    • Enemy
    • Item
    • Projectile
  • Plugins
    • Client-side
    • Server-side
  • Unit Testing
    • Client-side
    • Server-side
  • Tools
    • Modifiers (different "stats" for different tools)
      • Enchantments (player-modifiable)
      • Base (set on creation)
  • "Survival Elements" #10
  • Modding #11

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