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Prefs.cs
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73 lines (62 loc) · 1.52 KB
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using UnityEngine;
using System.Collections.Generic;
namespace Uzu
{
/// <summary>
/// Wrapper for dealing with PlayerPrefs.
/// Handles (de)-serialization of raw data.
///
/// See below for more advanced implementation if needed:
/// - http://wiki.unity3d.com/index.php/ArrayPrefs2
/// </summary>
public class Prefs
{
public static float GetFloat (string key, float defaultValue)
{
return PlayerPrefs.GetFloat (key, defaultValue);
}
public static void SetFloat (string key, float val)
{
PlayerPrefs.SetFloat (key, val);
}
public static int GetInt (string key, int defaultValue)
{
return PlayerPrefs.GetInt (key, defaultValue);
}
public static void SetInt (string key, int val)
{
PlayerPrefs.SetInt (key, val);
}
public static string GetString (string key, string defaultValue)
{
return PlayerPrefs.GetString (key, defaultValue);
}
public static void SetString (string key, string val)
{
PlayerPrefs.SetString (key, val);
}
public static bool GetBool (string key, bool defaultValue)
{
return PlayerPrefs.GetInt (key, defaultValue ? 1 : 0) == 1;
}
public static void SetBool (string key, bool val)
{
PlayerPrefs.SetInt (key, val ? 1 : 0);
}
public static bool HasKey (string key)
{
return PlayerPrefs.HasKey (key);
}
public static void DeleteKey (string key)
{
PlayerPrefs.DeleteKey (key);
}
/// <summary>
/// Save all preferences to disk.
/// </summary>
public static void Save ()
{
PlayerPrefs.Save ();
}
}
}