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43 lines (36 loc) · 794 Bytes
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Tank.h
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43 lines (36 loc) · 794 Bytes
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#pragma once
#include "GameObject.h"
class Missile;
class Tank : public GameObject
{
private:
FPOINT pos;
int size;
float damage;
string name;
RECT rcCollision;
// 포신
FPOINT barrelEnd;
int barrelSize;
float barrelAngle; // 단위 : 도(degree) 0 ~ 180 ~ 360
// : 라디안(radian)0f ~ 3.14f ~ 6.28f
// 미사일
int missileCount;
//Missile* missile[10];
Missile* missiles;
public:
void Init();
void Release();
void Update();
void Render(HDC hdc);
void Move();
void Fire();
void RotateBarrel(float angle);
void Dead();
inline FPOINT GetPos() { return pos; }
inline int GetMissileCount() { return missileCount; }
inline Missile* GetMissiles() { return missiles; }
inline void SetBarrelAngle(float angle) { this->barrelAngle = angle; }
Tank();
~Tank();
};