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Tank.cpp
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111 lines (96 loc) · 1.56 KB
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#include "Tank.h"
#include "CommonFunction.h"
#include "Missile.h"
void Tank::Init()
{
pos.x = WINSIZE_X / 2;
pos.y = WINSIZE_Y;
size = 100;
damage = 10;
name = "攀农";
rcCollision = GetRectAtCenter(pos.x, pos.y, size, size);
// 器脚
barrelSize = 90;
barrelEnd.x = pos.x;
barrelEnd.y = pos.y - barrelSize;
barrelAngle = 45.0f;
// 固荤老
missileCount = 10;
missiles = new Missile[missileCount];
for (int i = 0; i < missileCount; i++)
{
//(*). ->
missiles[i].Init();
}
}
void Tank::Release()
{
if (missiles)
{
for (int i = 0; i < missileCount; i++)
{
missiles[i].Release();
}
delete [] missiles;
}
}
void Tank::Update()
{
barrelEnd.x = pos.x + barrelSize * cosf(DEG_TO_RAD(barrelAngle));
barrelEnd.y = pos.y - barrelSize * sinf(DEG_TO_RAD(barrelAngle));
if (missiles)
{
for (int i = 0; i < missileCount; i++)
{
missiles[i].Update();
}
}
}
void Tank::Render(HDC hdc)
{
// 个烹
RenderEllipseAtCenter(hdc, pos.x, pos.y, size, size);
// 器脚
MoveToEx(hdc, pos.x, pos.y, NULL);
LineTo(hdc, barrelEnd.x, barrelEnd.y);
// 固荤老
if (missiles)
{
for (int i = 0; i < missileCount; i++)
{
missiles[i].Render(hdc);
}
}
}
void Tank::Move()
{
}
void Tank::Fire()
{
if (missiles)
{
for (int i = 0; i < missileCount; i++)
{
if (missiles[i].GetIsActived() == false)
{
missiles[i].SetIsActived(true);
missiles[i].SetPos(barrelEnd);
missiles[i].SetAngle(barrelAngle);
break;
}
}
}
}
void Tank::RotateBarrel(float angle)
{
barrelAngle += angle;
}
void Tank::Dead()
{
}
Tank::Tank()
{
}
Tank::~Tank()
{
}