-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPlayer.cpp
More file actions
78 lines (63 loc) · 1.22 KB
/
Player.cpp
File metadata and controls
78 lines (63 loc) · 1.22 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
#include "Player.h"
#include "Image.h"
#include "CommonFunction.h"
#include "MissileManager.h"
void Player::Init()
{
pos = { 300,700 };
movespeed = 5.0f;
missileSpeed = 10.0f;
size = 30;
isAlive = true;
angle = 90.0f;
animationFrame = 0;
elapsedFrame = 0;
image = new Image;
image->Init(TEXT("Image/rocket.bmp"), 52, 64, 1, 1, true, RGB(255, 0, 255));
missileManager = new MissileManager;
missileManager->Init();
}
void Player::Release()
{
if (missileManager)
{
missileManager->Release();
delete missileManager;
missileManager = nullptr;
}
if (image)
{
image->Release();
delete image;
image = nullptr;
}
}
void Player::Update()
{
if (isAlive)
{
missileManager->Update();
if (KeyManager::GetInstance()->IsStayKeyDown(0x41))
{
pos.x -= movespeed;
}
if (KeyManager::GetInstance()->IsStayKeyDown(0x44))
{
pos.x += movespeed;
}
//missileManager->Update();
}
}
void Player::MissileUpdate()
{
missileManager->spawnMissile(pos, angle, missileSpeed );//missile매니저한테 미사일 만들어라 개수 증가
}
void Player::Render(HDC hdc)
{
if (isAlive)
{
RenderRectAtCenter(hdc, pos.x, pos.y, size, size);
image->FrameRender(hdc, pos.x, pos.y, 0, 0);
missileManager->Render(hdc);
}
}