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MainGame.cpp
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153 lines (121 loc) · 2.54 KB
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#include "MainGame.h"
#include "CommonFunction.h"
#include "Image.h"
#include "EnemyManager.h"
#include "Player.h"
#include "Timer.h"
/*
실습1. 이오리 집에 보내기
실습2. 배경 바꾸기 (킹오파 애니메이션 배경)
*/
void MainGame::Init()
{
timer = new Timer();
timer->Init();
KeyManager::GetInstance()->Init();
ImageManager::GetInstance()->Init();
hdc = GetDC(g_hWnd);
backBuffer = new Image();
if (FAILED(backBuffer->Init(WINSIZE_X, WINSIZE_Y)))
{
MessageBox(g_hWnd,
TEXT("백버퍼 생성 실패"), TEXT("경고"), MB_OK);
}
backGround = new Image();
if (FAILED(backGround->Init(TEXT("Image/BackGround.bmp"), WINSIZE_X, WINSIZE_Y)))
{
MessageBox(g_hWnd,
TEXT("Image/backGround.bmp 생성 실패"), TEXT("경고"), MB_OK);
}
enemyManager = new EnemyManager();
enemyManager->Init();
player = new Player();
player->Init();
}
void MainGame::Release()
{
if (player)
{
player->Release();
delete player;
player = nullptr;
}
if (enemyManager)
{
enemyManager->Release();
delete enemyManager;
enemyManager = nullptr;
}
if (backGround)
{
backGround->Release();
delete backGround;
backGround = nullptr;
}
if (backBuffer)
{
backBuffer->Release();
delete backBuffer;
backBuffer = nullptr;
}
ReleaseDC(g_hWnd, hdc);
KeyManager::GetInstance()->Release();
ImageManager::GetInstance()->Release();
}
void MainGame::Update()
{
player->Update();
enemyManager->Update();
InvalidateRect(g_hWnd, NULL, false);
}
void MainGame::Render()
{
// 백버퍼에 먼저 복사
HDC hBackBufferDC = backBuffer->GetMemDC();
backGround->Render(hBackBufferDC);
enemyManager->Render(hBackBufferDC);
player->Render(hBackBufferDC);
wsprintf(szText, TEXT("Mouse X : %d, Y : %d"), mousePosX, mousePosY);
TextOut(hBackBufferDC, 20, 60, szText, wcslen(szText));
// 백버퍼에 있는 내용을 메인 hdc에 복사
TimeManager::GetInstance()->Render(hBackBufferDC);
backBuffer->Render(hdc);
}
LRESULT MainGame::MainProc(HWND hWnd, UINT iMessage, WPARAM wParam, LPARAM lParam)
{
switch (iMessage)
{
case WM_KEYDOWN:
switch (wParam)
{
case 'a': case 'A':
break;
case 'd': case 'D':
break;
}
break;
case WM_LBUTTONDOWN:
mousePosX = LOWORD(lParam);
mousePosY = HIWORD(lParam);
break;
case WM_LBUTTONUP:
break;
case WM_MOUSEMOVE:
mousePosX = LOWORD(lParam);
mousePosY = HIWORD(lParam);
mousePos.x = LOWORD(lParam);
mousePos.y = HIWORD(lParam);
break;
case WM_DESTROY:
PostQuitMessage(0);
this->Release();
break;
}
return DefWindowProc(hWnd, iMessage, wParam, lParam);
}
MainGame::MainGame()
{
}
MainGame::~MainGame()
{
}