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Description
Make the renderer have the ability to swap out the surfaces mapping onto the objects from
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determine how to describe surface replacements
--> presumably in .mtl file, by adding or replacing map_Ka and map_Kd directives in various materials
--> We need some kind of format for describing these replacements as a "latent variable" given to the renderer for a particular image -
write the code that will, on demand, make the relevant (temporary?) modified .mtl file.
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make the .bam creation read from the modified .mtl file and make .bam names reflect surface replacement (e.g. hash). So now the creation process is:
OBJ --> modified OBJ for surface replacement --> EGG --> .BAM (cached)
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