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Surface mapping feature #9

@yamins81

Description

@yamins81

Make the renderer have the ability to swap out the surfaces mapping onto the objects from

  1. determine how to describe surface replacements
    --> presumably in .mtl file, by adding or replacing map_Ka and map_Kd directives in various materials
    --> We need some kind of format for describing these replacements as a "latent variable" given to the renderer for a particular image

  2. write the code that will, on demand, make the relevant (temporary?) modified .mtl file.

  3. make the .bam creation read from the modified .mtl file and make .bam names reflect surface replacement (e.g. hash). So now the creation process is:
    OBJ --> modified OBJ for surface replacement --> EGG --> .BAM (cached)

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