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DrawedPointsTable.cs
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81 lines (75 loc) · 2.15 KB
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace CodePainterApp
{
public class DrawedPointsTable
{
DrawedPoint[,] DrawedPoints = null;
int PointsInWidth { set; get; }
int PointsInHeight { set; get; }
public DrawedPoint this[int x, int y]
{
set
{
if(this.DrawedPoints != null)
{
DrawedPoints[x, y] = value;
}
}
get
{
if(this.DrawedPoints != null)
{
return DrawedPoints[x, y];
}
else
{
return null;
}
}
}
internal DrawedPointsTable(int arenaWidth, int arenaHeight , int arenaBoxWidth,int arenaBoxHeight)
{
PointsInWidth = arenaWidth / arenaBoxWidth;
PointsInHeight = arenaHeight / arenaBoxHeight;
DrawedPoints = new DrawedPoint [PointsInWidth, PointsInHeight];
}
internal void ReDraw(Graphics g)
{
if (this.DrawedPoints != null)
{
for (int x = 0; x < PointsInWidth; x++)
{
for (int y = 0; y < PointsInHeight; y++)
{
if (this[x, y] != null)
{
//this[x, y].ReDraw(g);
this[x, y].Draw(g);
}
}
}
}
}
internal void ClearArena(Graphics g)
{
if (this.DrawedPoints != null)
{
for (int x = 0; x < PointsInWidth; x++)
{
for (int y = 0; y < PointsInHeight; y++)
{
if (this[x, y] != null)
{
//this[x, y].ReDraw(g);
this[x, y].Clear(g);
}
}
}
}
}
}
}