-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathfreakingMathAI.html
More file actions
244 lines (221 loc) · 8.03 KB
/
freakingMathAI.html
File metadata and controls
244 lines (221 loc) · 8.03 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Freaking Math Game</title>
<style>
body {
font-family: Arial, sans-serif;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 100vh;
margin: 0;
background-color: #f0f0f0;
color: #333;
}
.game-container {
background-color: #fff;
padding: 30px;
border-radius: 10px;
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
text-align: center;
}
#equation {
font-size: 2.5em;
margin-bottom: 20px;
color: #555;
}
.buttons button {
font-size: 1.5em;
padding: 15px 30px;
margin: 10px;
border: none;
border-radius: 5px;
cursor: pointer;
transition: background-color 0.3s ease;
}
#yesButton {
background-color: #4CAF50; /* Green */
color: white;
}
#yesButton:hover {
background-color: #45a049;
}
#noButton {
background-color: #f44336; /* Red */
color: white;
}
#noButton:hover {
background-color: #da190b;
}
#feedback {
font-size: 1.2em;
margin-top: 20px;
min-height: 1.5em; /* To prevent layout shift */
font-weight: bold;
}
.correct {
color: #4CAF50;
}
.incorrect {
color: #f44336;
}
#score {
font-size: 1.2em;
margin-top: 15px;
color: #333;
}
h1 {
color: #333;
}
#timer {
font-size: 1.3em;
margin-top: 15px;
font-weight: bold;
color: #e67e22; /* Orange color for timer */
}
</style>
</head>
<body>
<div class="game-container">
<h1>Freaking Math Game!</h1>
<p>Is the following statement true?</p>
<div id="equation">
<span id="num1"></span> + <span id="num2"></span> = <span id="displayedSum"></span>
</div>
<div class="buttons">
<button id="yesButton">Yes (True)</button>
<button id="noButton">No (False)</button>
</div>
<div id="feedback"></div>
<div id="score">
Score: <span id="currentScore">0</span> / <span id="roundsPlayed">0</span>
</div>
<div id="timer">
Time Left: <span id="timeLeftDisplay">10</span>s
</div>
</div>
<script>
const num1Element = document.getElementById('num1');
const num2Element = document.getElementById('num2');
const displayedSumElement = document.getElementById('displayedSum');
const yesButton = document.getElementById('yesButton');
const noButton = document.getElementById('noButton');
const feedbackElement = document.getElementById('feedback');
const currentScoreElement = document.getElementById('currentScore');
const roundsPlayedElement = document.getElementById('roundsPlayed');
const timeLeftDisplayElement = document.getElementById('timeLeftDisplay');
let score = 0;
let roundsPlayed = 0;
let currentCorrectSum;
let isStatementActuallyTrue;
const TIME_PER_QUESTION = 10; // Seconds
let timeLeft = TIME_PER_QUESTION;
let timerInterval;
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function generateNewProblem() {
roundsPlayed++;
const num1 = getRandomInt(1, 20);
const num2 = getRandomInt(1, 20);
currentCorrectSum = num1 + num2;
// Decide if we show the correct sum or a fake one
const showCorrectSumDecision = Math.random() < 0.5; // 50% chance
let displayedSum;
if (showCorrectSumDecision) {
displayedSum = currentCorrectSum;
isStatementActuallyTrue = true;
} else {
let offset = getRandomInt(1, 5) * (Math.random() < 0.5 ? -1 : 1);
displayedSum = currentCorrectSum + offset;
// Ensure the incorrect sum is not accidentally the correct sum
while (displayedSum === currentCorrectSum) {
offset = getRandomInt(1, 5) * (Math.random() < 0.5 ? -1 : 1);
displayedSum = currentCorrectSum + offset;
}
isStatementActuallyTrue = false;
}
num1Element.textContent = num1;
num2Element.textContent = num2;
displayedSumElement.textContent = displayedSum;
feedbackElement.textContent = '';
feedbackElement.className = ''; // Clear previous color classes
updateScoreDisplay();
enableButtons();
startTimer();
}
function updateScoreDisplay() {
currentScoreElement.textContent = score;
roundsPlayedElement.textContent = roundsPlayed;
}
function disableButtons() {
yesButton.disabled = true;
noButton.disabled = true;
}
function enableButtons() {
yesButton.disabled = false;
noButton.disabled = false;
}
function startTimer() {
timeLeft = TIME_PER_QUESTION;
timeLeftDisplayElement.textContent = timeLeft;
clearInterval(timerInterval); // Clear any existing timer
timerInterval = setInterval(() => {
timeLeft--;
timeLeftDisplayElement.textContent = timeLeft;
if (timeLeft <= 0) {
clearInterval(timerInterval);
handleTimeUp();
}
}, 1000);
}
function stopTimer() {
clearInterval(timerInterval);
}
function handleTimeUp() {
handleAnswer(null, true); // Pass a distinct value for userThinksTrue, and a flag for timeUp
}
function handleAnswer(userThinksTrue) {
stopTimer();
disableButtons();
if (userThinksTrue === isStatementActuallyTrue) {
feedbackElement.textContent = "Correct!";
feedbackElement.className = 'correct';
score++;
} else {
feedbackElement.textContent = `Oops! Incorrect. The actual sum was ${currentCorrectSum}.`;
feedbackElement.className = 'incorrect'; // Default to incorrect
}
updateScoreDisplay();
// Go to the next problem after a short delay
setTimeout(generateNewProblem, 1500); // 1.5 seconds delay
}
function handleAnswer(userThinksTrue, timeUp = false) {
stopTimer();
disableButtons();
if (timeUp) {
feedbackElement.textContent = `Time's Up! The actual sum was ${currentCorrectSum}.`;
feedbackElement.className = 'incorrect';
} else if (userThinksTrue === isStatementActuallyTrue) {
feedbackElement.textContent = "Correct!";
feedbackElement.className = 'correct';
score++;
} else {
feedbackElement.textContent = `Oops! Incorrect. The actual sum was ${currentCorrectSum}.`;
feedbackElement.className = 'incorrect';
}
updateScoreDisplay();
// Go to the next problem after a short delay
setTimeout(generateNewProblem, 1500); // 1.5 seconds delay
}
yesButton.addEventListener('click', () => handleAnswer(true));
noButton.addEventListener('click', () => handleAnswer(false));
// Start the game
generateNewProblem();
</script>
</body>
</html>