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game.tscn
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121 lines (86 loc) · 3.81 KB
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[gd_scene load_steps=7 format=3 uid="uid://c1nbejl1flivm"]
[ext_resource type="Script" path="res://game.gd" id="1_uh4e3"]
[sub_resource type="Curve2D" id="Curve2D_0c6ej"]
_data = {
"points": PackedVector2Array(0, 0, 0, 0, 30, -500, 0, 0, 0, 0, 1122, -500)
}
point_count = 2
[sub_resource type="RectangleShape2D" id="RectangleShape2D_251ak"]
size = Vector2(1152, 30)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_iielc"]
size = Vector2(30, 1200)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_iv6gp"]
size = Vector2(10, 10)
[sub_resource type="Environment" id="Environment_nxi8e"]
background_mode = 3
background_color = Color(0.52, 0.450667, 0, 1)
tonemap_mode = 3
[node name="Game" type="Node2D"]
script = ExtResource("1_uh4e3")
[node name="RichTextLabel" type="RichTextLabel" parent="."]
modulate = Color(1, 1, 1, 0)
offset_right = 1152.0
offset_bottom = 648.0
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 10
theme_override_font_sizes/normal_font_size = 70
bbcode_enabled = true
text = "
[center]This is a Godot 4 project pushed to Itch.io using GitHub Actions![/center]"
[node name="BlockAddTimer" type="Timer" parent="."]
autostart = true
[node name="SpawnPath" type="Path2D" parent="."]
curve = SubResource("Curve2D_0c6ej")
[node name="SpawnPoint" type="PathFollow2D" parent="SpawnPath"]
position = Vector2(30, -500)
[node name="Walls" type="Node" parent="."]
[node name="Floor" type="StaticBody2D" parent="Walls"]
position = Vector2(576, 663)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Floor"]
shape = SubResource("RectangleShape2D_251ak")
[node name="WallLeft" type="StaticBody2D" parent="Walls"]
position = Vector2(-15, 78)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/WallLeft"]
shape = SubResource("RectangleShape2D_iielc")
[node name="WallRight" type="StaticBody2D" parent="Walls"]
position = Vector2(1167, 78)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/WallRight"]
shape = SubResource("RectangleShape2D_iielc")
[node name="Plinker" type="StaticBody2D" parent="Walls"]
position = Vector2(230, -100)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Plinker"]
rotation = 0.785398
shape = SubResource("RectangleShape2D_iv6gp")
[node name="Plinker2" type="StaticBody2D" parent="Walls"]
position = Vector2(460, -100)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Plinker2"]
rotation = 0.785398
shape = SubResource("RectangleShape2D_iv6gp")
[node name="Plinker3" type="StaticBody2D" parent="Walls"]
position = Vector2(690, -100)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Plinker3"]
rotation = 0.785398
shape = SubResource("RectangleShape2D_iv6gp")
[node name="Plinker4" type="StaticBody2D" parent="Walls"]
position = Vector2(920, -100)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Plinker4"]
rotation = 0.785398
shape = SubResource("RectangleShape2D_iv6gp")
[node name="Plinker5" type="StaticBody2D" parent="Walls"]
position = Vector2(345, -320)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Plinker5"]
rotation = 0.785398
shape = SubResource("RectangleShape2D_iv6gp")
[node name="Plinker6" type="StaticBody2D" parent="Walls"]
position = Vector2(575, -320)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Plinker6"]
rotation = 0.785398
shape = SubResource("RectangleShape2D_iv6gp")
[node name="Plinker7" type="StaticBody2D" parent="Walls"]
position = Vector2(805, -320)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Walls/Plinker7"]
rotation = 0.785398
shape = SubResource("RectangleShape2D_iv6gp")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_nxi8e")
[node name="Blocks" type="Node" parent="."]