I'm using the Daz-->Unity plugin with the built in render pipeline.
Is it possible to add a toggle in the options so that the bridge creates and populates a Unity Standard Shader Material instead of the Daz3d/Iray materials?
I had a look at the code and tried to do it myself but failed. I also tried manually switching the material type on the generated material but they lose all the texture references on doing so.
Great work and thank you for your time.