I'm using DazToHue, which uses the DazToMaya bridge to export FBX meshes and animations for use in Houdini.
It would be very useful to me and a few other people to be able to invoke DazToMaya from DazScript. I see that a few of the methods on DzMayaDialog are Q_INVOKABLE, but not accept() and there doesn't seem to be any way to choose the asset type or SubD levels for baking.
Is there any way to do what I'm asking? Thanks in advance.