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Any chance of incorporating the "Lock bone translation for morphs" feature from the DazToUnreal bridge into DazToMaya #60

@mrpdean

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@mrpdean

The DazToUnreal bridge has a useful feature for exporting full body morphs which change translations called "Lock bone translation for morphs" that allows you to export just the morphs geometry changes without exporting the bone translation changes.

Would it be possible to include this same feature into DazToMaya?

Thanks

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