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Wrong texture type assigned to imported characters. They turn out mostly black. #5

@Antmax

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@Antmax

I did some investigation after all my characters show up black with only their face textured. It looks like Daz to Max Bridge is parsing textures incorrectly.

It creates a multi material in max with 10 material ID's. When I scroll through each of the ten materials, I see that the base color slot has a MultiTile material instead of a bitmap. So none of the bitmap textures are loading. If I replace the MultiTile texture with a bitmap texture, then the material works properly in both viewports and the renderer.

I use the default Arnold Renderer, don't have Vray to test there.

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