I did some investigation after all my characters show up black with only their face textured. It looks like Daz to Max Bridge is parsing textures incorrectly.
It creates a multi material in max with 10 material ID's. When I scroll through each of the ten materials, I see that the base color slot has a MultiTile material instead of a bitmap. So none of the bitmap textures are loading. If I replace the MultiTile texture with a bitmap texture, then the material works properly in both viewports and the renderer.
I use the default Arnold Renderer, don't have Vray to test there.