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Feet deformation on rotation #3

@GuilhemBedos

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@GuilhemBedos

Hello,
I wanted to inform you of a really annoying bug concerning Daz to 3ds Max Bridge when exporting a base Genesis 8 figure, male or female, with or without clothes, into 3DS Max 2020. The issue is a heavy deformation of the feet of the model: see the attached file below.
Though the export/import process does work well, without any error message or anything like that, and the CAT system applied to the imported model responds appropriately inside Max, the issue shows when a rotation is applied to the model by manipulation of the Transform Gizmo. Adding a new Absolute Layer doesn't change a thing. The issue also shows on any clothes/shoes applied to the model. This is all the more frustrating that I can't find how to solve the problem in Max, even by editing the enveloppes inside the Skin modifier.
It is really annoying because having to redo from scratch the rigging every time makes the Daz to 3ds Max Bridge kind of useless, obviously...
Any help will be greatly appreciated as I work with Max since over 20 years now and I don't plan to switch to another software.
Thanks for your time, and Happy New Year!

Daz2Max

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