You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jun 23, 2024. It is now read-only.
I have a subgame that I profiled for some troubles, it has darkage mod, lua mem usage at 20-90 mb (print(collectgarbage("count")/1024), it lets me generate blocks for some time and then suddenly stops at "local data = vm:get_data()" step with "Lua: OOM error from mod 'darkage' in callback environment_OnGenerated(): not enough memory". Removing darkage makes server stable, mem use below 40mb at most without oom.
No OOMs on clean game though, I'm still investigating the issue :/
On a side note I noticed pretty damn suspiciously high usage of cpu by this mod even in passive mode: