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_glcd2.c
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661 lines (581 loc) · 18.8 KB
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/*
* main.c
*
* Created: 2016-12-18
* Author : 12121561정헌휘 12123953윤태훈
*/
#include "_main.h"
#include "_glcd2.h"
typedef unsigned char byte;
typedef unsigned int word;
#define DISPON 0x3f
#define DISPOFF 0x3e
word d;
byte xchar, ychar; /* x character(0-7), y character(0-19) */
byte font[95][5] = { /* 5x7 ASCII character font */
{0x00, 0x00, 0x00, 0x00, 0x00}, /* 0x20 space */
{0x00, 0x00, 0x4f, 0x00, 0x00}, /* 0x21 ! */
{0x00, 0x07, 0x00, 0x07, 0x00}, /* 0x22 " */
{0x14, 0x7f, 0x14, 0x7f, 0x14}, /* 0x23 # */
{0x24, 0x2a, 0x7f, 0x2a, 0x12}, /* 0x24 $ */
{0x23, 0x13, 0x08, 0x64, 0x62}, /* 0x25 % */
{0x36, 0x49, 0x55, 0x22, 0x50}, /* 0x26 & */
{0x00, 0x05, 0x03, 0x00, 0x00}, /* 0x27 ' */
{0x00, 0x1c, 0x22, 0x41, 0x00}, /* 0x28 ( */
{0x00, 0x41, 0x22, 0x1c, 0x00}, /* 0x29 ) */
{0x14, 0x08, 0x3e, 0x08, 0x14}, /* 0x2a * */
{0x08, 0x08, 0x3e, 0x08, 0x08}, /* 0x2b + */
{0x00, 0x50, 0x30, 0x00, 0x00}, /* 0x2c , */
{0x08, 0x08, 0x08, 0x08, 0x08}, /* 0x2d - */
{0x00, 0x60, 0x60, 0x00, 0x00}, /* 0x2e . */
{0x20, 0x10, 0x08, 0x04, 0x02}, /* 0x2f / */
{0x3e, 0x51, 0x49, 0x45, 0x3e}, /* 0x30 0 */
{0x00, 0x42, 0x7f, 0x40, 0x00}, /* 0x31 1 */
{0x42, 0x61, 0x51, 0x49, 0x46}, /* 0x32 2 */
{0x21, 0x41, 0x45, 0x4b, 0x31}, /* 0x33 3 */
{0x18, 0x14, 0x12, 0x7f, 0x10}, /* 0x34 4 */
{0x27, 0x45, 0x45, 0x45, 0x39}, /* 0x35 5 */
{0x3c, 0x4a, 0x49, 0x49, 0x30}, /* 0x36 6 */
{0x01, 0x71, 0x09, 0x05, 0x03}, /* 0x37 7 */
{0x36, 0x49, 0x49, 0x49, 0x36}, /* 0x38 8 */
{0x06, 0x49, 0x49, 0x29, 0x1e}, /* 0x39 9 */
{0x00, 0x36, 0x36, 0x00, 0x00}, /* 0x3a : */
{0x00, 0x56, 0x36, 0x00, 0x00}, /* 0x3b ; */
{0x08, 0x14, 0x22, 0x41, 0x00}, /* 0x3c < */
{0x14, 0x14, 0x14, 0x14, 0x14}, /* 0x3d = */
{0x00, 0x41, 0x22, 0x14, 0x08}, /* 0x3e > */
{0x02, 0x01, 0x51, 0x09, 0x06}, /* 0x3f ? */
{0x32, 0x49, 0x79, 0x41, 0x3e}, /* 0x40 @ */
{0x7e, 0x11, 0x11, 0x11, 0x7e},//{0x7e, 0x81, 0xff, 0x81, 0x81},//{0x7e, 0x11, 0x11, 0x11, 0x7e}, /* 0x41 A */
{0x7f, 0x49, 0x49, 0x49, 0x36}, /* 0x42 B */
{0x3e, 0x41, 0x41, 0x41, 0x22}, /* 0x43 C */
{0x7f, 0x41, 0x41, 0x22, 0x1c}, /* 0x44 D */
{0x7f, 0x49, 0x49, 0x49, 0x41}, /* 0x45 E */
{0x7f, 0x09, 0x09, 0x09, 0x01}, /* 0x46 F */
{0x3e, 0x41, 0x49, 0x49, 0x7a}, /* 0x47 G */
{0x7f, 0x08, 0x08, 0x08, 0x7f}, /* 0x48 H */
{0x00, 0x41, 0x7f, 0x41, 0x00}, /* 0x49 I */
{0x20, 0x40, 0x41, 0x3f, 0x01}, /* 0x4a J */
{0x7f, 0x08, 0x14, 0x22, 0x41}, /* 0x4b K */
{0x7f, 0x40, 0x40, 0x40, 0x40}, /* 0x4c L */
{0x7f, 0x02, 0x0c, 0x02, 0x7f}, /* 0x4d M */
{0x7f, 0x04, 0x08, 0x10, 0x7f}, /* 0x4e N */
{0x3e, 0x41, 0x41, 0x41, 0x3e}, /* 0x4f O */
{0x7f, 0x09, 0x09, 0x09, 0x06}, /* 0x50 P */
{0x3e, 0x41, 0x51, 0x21, 0x5e}, /* 0x51 Q */
{0x7f, 0x09, 0x19, 0x29, 0x46}, /* 0x52 R */
{0x26, 0x49, 0x49, 0x49, 0x32}, /* 0x53 S */
{0x01, 0x01, 0x7f, 0x01, 0x01}, /* 0x54 T */
{0x3f, 0x40, 0x40, 0x40, 0x3f}, /* 0x55 U */
{0x1f, 0x20, 0x40, 0x20, 0x1f}, /* 0x56 V */
{0x3f, 0x40, 0x38, 0x40, 0x3f}, /* 0x57 W */
{0x63, 0x14, 0x08, 0x14, 0x63}, /* 0x58 X */
{0x07, 0x08, 0x70, 0x08, 0x07}, /* 0x59 Y */
{0x61, 0x51, 0x49, 0x45, 0x43}, /* 0x5a Z */
{0x00, 0x7f, 0x41, 0x41, 0x00}, /* 0x5b [ */
{0x02, 0x04, 0x08, 0x10, 0x20}, /* 0x5c \ */
{0x00, 0x41, 0x41, 0x7f, 0x00}, /* 0x5d ] */
{0x04, 0x02, 0x01, 0x02, 0x04}, /* 0x5e ^ */
{0x40, 0x40, 0x40, 0x40, 0x40}, /* 0x5f _ */
{0x00, 0x01, 0x02, 0x04, 0x00}, /* 0x60 ` */
{0x20, 0x54, 0x54, 0x54, 0x78}, /* 0x61 a */
{0x7f, 0x48, 0x44, 0x44, 0x38}, /* 0x62 b */
{0x38, 0x44, 0x44, 0x44, 0x20}, /* 0x63 c */
{0x38, 0x44, 0x44, 0x48, 0x7f}, /* 0x64 d */
{0x38, 0x54, 0x54, 0x54, 0x18}, /* 0x65 e */
{0x08, 0x7e, 0x09, 0x01, 0x02}, /* 0x66 f */
{0x0c, 0x52, 0x52, 0x52, 0x3e}, /* 0x67 g */
{0x7f, 0x08, 0x04, 0x04, 0x78}, /* 0x68 h */
{0x00, 0x04, 0x7d, 0x00, 0x00}, /* 0x69 i */
{0x20, 0x40, 0x44, 0x3d, 0x00}, /* 0x6a j */
{0x7f, 0x10, 0x28, 0x44, 0x00}, /* 0x6b k */
{0x00, 0x41, 0x7f, 0x40, 0x00}, /* 0x6c l */
{0x7c, 0x04, 0x18, 0x04, 0x7c}, /* 0x6d m */
{0x7c, 0x08, 0x04, 0x04, 0x78}, /* 0x6e n */
{0x38, 0x44, 0x44, 0x44, 0x38}, /* 0x6f o */
{0x7c, 0x14, 0x14, 0x14, 0x08}, /* 0x70 p */
{0x08, 0x14, 0x14, 0x18, 0x7c}, /* 0x71 q */
{0x7c, 0x08, 0x04, 0x04, 0x08}, /* 0x72 r */
{0x48, 0x54, 0x54, 0x54, 0x20}, /* 0x73 s */
{0x04, 0x3f, 0x44, 0x40, 0x20}, /* 0x74 t */
{0x3c, 0x40, 0x40, 0x20, 0x7c}, /* 0x75 u */
{0x1c, 0x20, 0x40, 0x20, 0x1c}, /* 0x76 v */
{0x3c, 0x40, 0x30, 0x40, 0x3c}, /* 0x77 w */
{0x44, 0x28, 0x10, 0x28, 0x44}, /* 0x78 x */
{0x0c, 0x50, 0x50, 0x50, 0x3c}, /* 0x79 y */
{0x44, 0x64, 0x54, 0x4c, 0x44}, /* 0x7a z */
{0x00, 0x08, 0x36, 0x41, 0x00}, /* 0x7b { */
{0x00, 0x00, 0x77, 0x00, 0x00}, /* 0x7c | */
{0x00, 0x41, 0x36, 0x08, 0x00}, /* 0x7d } */
{0x08, 0x04, 0x08, 0x10, 0x08}}; /* 0x7e ~ */
byte font_rotate[21][7] = {
{0x3c, 0x46, 0x4a, 0x42, 0x52, 0x62, 0x3c}, //0
{0x18, 0x78, 0x58, 0x18, 0x18, 0x18, 0x7e}, //1
{0x3c, 0x66, 0x66, 0x0c, 0x18, 0x30, 0x7e}, //2
{0x3c, 0x66, 0x06, 0x1c, 0x06, 0x66, 0x3c}, //3
{0x0c, 0x3c, 0x6c, 0x6c, 0x7e, 0x0c, 0x0c}, //4
{0x7e, 0x60, 0x7c, 0x06, 0x66, 0x66, 0x3c}, //5
{0x3c, 0x42, 0x40, 0x7c, 0x42, 0x42, 0x3c}, //6
{0x7e, 0x02, 0x04, 0x08, 0x08, 0x08, 0x08}, //7
{0x3c, 0x42, 0x42, 0x3c, 0x42, 0x42, 0x3c}, //8
{0x3c, 0x42, 0x42, 0x3e, 0x02, 0x42, 0x3c}, //9
{0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x42}, //A 10
{0x7c, 0x62, 0x62, 0x7c, 0x62, 0x62, 0x7c}, //B 11
{0x3c, 0x60, 0x60, 0x60, 0x60, 0x60, 0x3c}, //C 12
{0x7c, 0x42, 0x42, 0x42, 0x42, 0x42, 0x7c}, //D 13
{0x7c, 0x66, 0x66, 0x7c, 0x60, 0x60, 0x60}, //P 14
{0x7c, 0x66, 0x66, 0x7c, 0x78, 0x6c, 0x66}, //R 15
{0x7e, 0x60, 0x60, 0x7e, 0x60, 0x60, 0x7e}, //E 16
{0x3e, 0x60, 0x60, 0x3c, 0x06, 0x06, 0x7c}, //S 17
{0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18}, //T 18
{0x66, 0x66, 0x76, 0x6e, 0x66, 0x66, 0x66}, //N 19
{0x3c, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3c}, //O 20
};
/* lcd 명령 출력 */
// RS 핀 PE4 [L:명령, H:데이터] PIN14
// RW 핀 GND [L 쓰기로 고정] GND
// E 핀 PE5 [L:비동작, H:동작] PIN1
// CS1핀 PE7 [L:비동작, H:동작] PIN16
// CS2핀 PE6 [L:비동작, H:동작] PIN17
// DATA핀 PORTA
//SetBit(x,y);
//ClrBit(x,y);
void cmndl( byte cmd ) // left 128x64
{
SetBit(PORTE,PORTE5); // PORTE.5 = 1; // E
_delay_us(10);
ClrBit(PORTE,PORTE4); // PORTE.4 = 0; // RS
ClrBit(PORTE,PORTE6); // PORTE.6 = 0;
SetBit(PORTE,PORTE7); // PORTE.7 = 1;
PORTA = cmd ; // DATA핀 PORTA
_delay_us(10);
ClrBit(PORTE,PORTE5); // PORTE.5 = 0; // E
}
void cmndr( byte cmd ) // right 128x64
{
SetBit(PORTE,PORTE5); // E
_delay_us(10);
ClrBit(PORTE,PORTE4); // RS
SetBit(PORTE,PORTE6); // PORTE.6 = 1;
ClrBit(PORTE,PORTE7); //PORTE.7 = 0;
PORTA = cmd ; // DATA핀 PORTA
_delay_us(10);
ClrBit(PORTE,PORTE5); // PORTE.5 = 0; // E
}
void cmnda( byte cmd ) // both 128x64
{
SetBit(PORTE,PORTE5); // E
_delay_us(10);
ClrBit(PORTE,PORTE4); // RS
SetBit(PORTE,PORTE6);
SetBit(PORTE,PORTE7);
//PORTE.6 = 1; PORTE.7 = 1;
PORTA = cmd ; // DATA핀 PORTA
_delay_us(10);
ClrBit(PORTE,PORTE5); // PORTE.5 = 0; // E
}
/* 1 문자 출력 */
void datal( byte dat ) // left 128x64
{
SetBit(PORTE,PORTE5); // E
_delay_us(10);
SetBit(PORTE,PORTE4); // PORTE.4 = 1; // RS
ClrBit(PORTE,PORTE6);
SetBit(PORTE,PORTE7);
//PORTE.6 = 0; PORTE.7 = 1;
PORTA = dat ; // DATA핀 PORTA
_delay_us(10);
ClrBit(PORTE,PORTE5); // PORTE.5 = 0; // E
}
void datar( byte dat ) // right 128x64
{
SetBit(PORTE,PORTE5); // E
_delay_us(10);
SetBit(PORTE,PORTE4); // PORTE.4 = 1; // RS
SetBit(PORTE,PORTE6);
ClrBit(PORTE,PORTE7);
//PORTE.6 = 1; PORTE.7 = 0;
PORTA = dat ; // DATA핀 PORTA
_delay_us(10);
ClrBit(PORTE,PORTE5); // PORTE.5 = 0; // E
}
void dataa( byte dat ) // both 128x64
{
SetBit(PORTE,PORTE5); // E
_delay_us(10);
SetBit(PORTE,PORTE4); // PORTE.4 = 1; // RS
SetBit(PORTE,PORTE6);
SetBit(PORTE,PORTE7);
//PORTE.6 = 1; PORTE.7 = 1;
PORTA = dat ; // DATA핀 PORTA
_delay_us(10);
ClrBit(PORTE,PORTE5); // PORTE.5 = 0; // E
}
/* GLCD Clear */
void lcd_clear(void) /* 그래픽 LCD의 화면을 모두 지우는 함수 */
{
byte i, j, x, y;
x = 0xB8; /* X start address */
y = 0x40; /* Y start address */
for(i = 0; i <= 7; i++)
{
cmnda(x); cmnda(y);
for(j = 0; j <= 63; j++)
dataa(0x00); /* clear CS1 and CS2 */
x++;
}
}
void lcd_clear_part(int start_x, int start_y,int xx,int yy)
{
byte i, j, x, y;
x = 0xB8; /* X start address */
y = 0x40; /* Y start address */
for(i = start_x / 8 ; i <= xx/8; i++)
{
cmnda(x); cmnda(y);
for(j = start_y / 4 ; j <= yy/4; j++)
dataa(0x00); /* clear CS1 and CS2 */
x++;
}
}
/* GLCD Initialize */
void lcd_init(void)
{
cmnda( DISPON );
cmnda( 0xc0 );
cmnda( 0xb8 );
cmnda( 0x40 );
}
/* 문자 위치 세트 */
void lcd_xy( byte x, byte y )
{
xchar = x;
ychar = y;
cmnda(0xB8+xchar); /* X address */
if(ychar <= 9) /* if y <= 9, CS1 Y address */
cmndl(0x40+ychar*6+4);
else /* if y >= 10, CS2 Y address */
cmndr(0x40+(ychar-10)*6);
}
/* 한 문자 출력 */
void lcd_char(byte character)
{
byte i;
for(i = 0; i <= 4; i++)
{
if(ychar <= 9) /* if y <= 9, CS1 */
datal(font[character-0x20][i]);
else /* if y >= 10, CS2 */
datar(font[character-0x20][i]);
}
if(ychar <=9)
datal(0x00); /* last byte 0x00 */
else
datar(0x00); /* last byte 0x00 */
}
/* 문자열 출력 */
void lcd_string(byte x,byte y,char *string)
{
xchar = x;
ychar = y;
lcd_xy(x,y);
while(*string != '\0')
{
if(ychar == 10) /* change from CS1 to CS2 */
cmndr(0x40);
lcd_char(*string); /* display a charcater */
string++; /* 다음 문자 */
//xchar++;
//ychar++; /* 다음 칸 */
}
}
void GLCD_Axis_xy(unsigned char x, unsigned char y)
{
cmnda( 0xB8 + x); // X address
if(y <= 63)
{
cmndl( 0x40 + y); // CS1 Y address
}
else
{
cmndr( 0x40 + y - 64); // CS2 Y address
}
}
unsigned char ScreenBuffer[8][128]; // screen buffer
// draw a dot on GLCD
// 점을 그립니다.
void GLCD_Dot(unsigned char xx,unsigned char y)
{
unsigned char x, i;
// 해상도 범위(128.64) 인지 검사합니다.
if((xx > 63) || (y > 127)) return;
x = xx / 8; // calculate x address
i = xx % 8;
if(i == 0) { i = 0x01; }
else if(i == 1) { i = 0x02; }
else if(i == 2) { i = 0x04; }
else if(i == 3) { i = 0x08; }
else if(i == 4) { i = 0x10; }
else if(i == 5) { i = 0x20; }
else if(i == 6) { i = 0x40; }
else { i = 0x80; }
ScreenBuffer[x][y] |= i; // OR old data with new data
GLCD_Axis_xy(x, y); // draw dot on GLCD screen
if(y <= 63) { datal(ScreenBuffer[x][y]); }
else { datar(ScreenBuffer[x][y]); }
}
void ScreenBuffer_clear(void)
{
unsigned char i, j;
for(i=0; i<8; i++)
{
for(j=0; j < 128; j++)
{
ScreenBuffer[i][j] = 0x00;
}
}
}
void ScreenBuffer_clear_zone(int start_x ,int start_y, int xx,int yy)
{
unsigned char i , j;
for( i = start_x/8 ; i < xx/8 ; i++)
{
for( j = start_y ; j < yy ; j++)
{
ScreenBuffer[i][j] = 0x00;
}
}
}
void GLCD_Line(unsigned char x1,unsigned char y1,unsigned char x2,unsigned char y2)
{
int x, y;
if(y1 != y2) // if y1 != y2, y is variable
{
if(y1 < y2) // x is function
{
for(y = y1; y <= y2; y++)
{
x = x1 + (y - y1)*(x2 - x1)/(y2 - y1);
GLCD_Dot(x,y);
}
}
else
{
for(y = y1; y >= y2; y--)
{
x = x1 + (y - y1)*(x2 - x1)/(y2 - y1);
GLCD_Dot(x,y);
}
}
}
else if(x1 != x2) // if x1 != x2, x is variable
{
if(x1 < x2) // y is function
{
for(x = x1; x <= x2; x++)
{ y = y1 + (x - x1)*(y2 - y1)/(x2 - x1);
GLCD_Dot(x,y);
}
}
else
{
for(x = x1; x >= x2; x--)
{
y = y1 + (x - x1)*(y2 - y1)/(x2 - x1);
GLCD_Dot(x,y);
}
}
}
else // if x1 == x2 and y1 == y2,
{
GLCD_Dot(x1,y1); // it is a dot
}
}
// draw a rectangle
// 직사각형을 그립니다.
void GLCD_Rectangle(unsigned char x1,unsigned char y1,unsigned char x2,unsigned char y2)
{
GLCD_Line(x1,y1,x1,y2); // horizontal line
GLCD_Line(x2,y1,x2,y2);
GLCD_Line(x1,y1,x2,y1); // vertical line
GLCD_Line(x1,y2,x2,y2);
}
//게임 프로그램의 그림 구현("보고서_3.3.4 기타 기능 구현" 참조)
// draw a rectangle
// 직사각형을 그리고 안을 색칠합니다.
void GLCD_Rectangle_black(unsigned char x1,unsigned char y1,unsigned char x2,unsigned char y2) {
int x, y;
for(x = x1; x <= x2; x++) {
for(y = y1; y <= y2; y++) {
GLCD_Dot(x,y);
}
}
}
// draw a circle
// 원을 그립니다.
void GLCD_Circle(unsigned char x1,unsigned char y1,unsigned char r)
{
int x, y;
float s;
for(y = y1 - r*3/4; y <= y1 + r*3/4; y++) // draw with y variable
{
s = sqrt(r*r - (y-y1)*(y-y1)) + 0.5;
x = x1 + (unsigned char)s;
GLCD_Dot(x,y);
x = x1 - (unsigned char)s;
GLCD_Dot(x,y);
}
for(x = x1 - r*3/4; x <= x1 + r*3/4; x++) // draw with x variable
{
s = sqrt(r*r - (x-x1)*(x-x1)) + 0.5;
y = y1 + (unsigned char)s;
GLCD_Dot(x,y);
y = y1 - (unsigned char)s;
GLCD_Dot(x,y);
}
}
//게임 프로그램의 그림 구현("보고서_3.3.4 기타 기능 구현" 참조)
// draw a circle
// 원을 그리고 안을 색칠합니다.
void GLCD_Circle_black(unsigned char x1,unsigned char y1,unsigned char r) {
int x, y;
float s;
for(y = y1 - r*3/4; y <= y1 + r*3/4; y++) { // draw with y variable
s = sqrt(r*r - (y-y1)*(y-y1)) + 0.5;
for(x = x1- (unsigned char)s; x <= x1 + (unsigned char)s; x++) {
GLCD_Dot(x,y);
}
}
for(x = x1 - r*3/4; x <= x1 + r*3/4; x++) { // draw with x variable
s = sqrt(r*r - (x-x1)*(x-x1)) + 0.5;
for(y = y1 - (unsigned char)s; y <= y1 + (unsigned char)s; y++) {
GLCD_Dot(x,y);
}
}
}
// display 1-digit decimal number
// 1자리의 10진수 값을 표시합니다.
unsigned char GLCD_1DigitDecimal(unsigned char number, unsigned char flag)
{
number %= 10; // 10^0
if ((number == 0) && (flag == 0))
{
lcd_char(' ');
return 0;
}
lcd_char(number + '0');
return 1;
}
// display 2-digit decimal number
// 2자리의 10진수 값을 표시합니다.
void GLCD_2DigitDecimal(unsigned char number)
{
unsigned int i;
unsigned char flag;
flag = 0;
number = number % 100;
i = number/10;
flag = GLCD_1DigitDecimal(i, flag); // 10^1
i = number % 10;
lcd_char(i + '0'); // 10^0
}
// display 3-digit decimal number
// 3자리의 10진수 값을 표시합니다.
void GLCD_3DigitDecimal(unsigned int number)
{
unsigned int i;
unsigned char flag;
flag = 0;
number = number % 1000;
i = number/100;
flag = GLCD_1DigitDecimal(i, flag); // 10^2
number = number % 100;
i = number/10;
flag = GLCD_1DigitDecimal(i, flag); // 10^1
i = number % 10;
lcd_char(i + '0'); // 10^0
}
// display 4-digit decimal number
// 4자리의 10진수 값을 표시합니다.
void GLCD_4DigitDecimal(unsigned int number)
{
unsigned int i;
unsigned char flag;
flag = 0;
number = number % 10000;
i = number/1000;
flag = GLCD_1DigitDecimal(i, flag); // 10^3
number = number % 1000;
i = number/100;
flag = GLCD_1DigitDecimal(i, flag); // 10^2
number = number % 100;
i = number/10;
flag = GLCD_1DigitDecimal(i, flag); // 10^1
i = number % 10;
lcd_char(i + '0'); // 10^0
}
int getAbit(unsigned char X, int n) { //char(byte)의 각 bit값을 리턴해준다 ( 0 or 1)
return ( X & (1<<n) ) >> n;
}
void GLCD_Draw(unsigned char xx,unsigned char y, int k)
{
unsigned char x, i;
// 해상도 범위(128.64) 인지 검사합니다.
if((xx > 63) || (y > 127)) return;
x = xx / 8; // calculate x address
i = xx % 8;
if(i == 0) { i = 0x01; }
else if(i == 1) { i = 0x02; }
else if(i == 2) { i = 0x04; }
else if(i == 3) { i = 0x08; }
else if(i == 4) { i = 0x10; }
else if(i == 5) { i = 0x20; }
else if(i == 6) { i = 0x40; }
else { i = 0x80; }
if(!k)
{
i ^= 0xFF;
ScreenBuffer[x][y] &= i;
}
else
ScreenBuffer[x][y] |= i;
GLCD_Axis_xy(x, y); // draw dot on GLCD screen
if(y <= 63) { datal(ScreenBuffer[x][y]); }
else { datar(ScreenBuffer[x][y]); }
}
/* bit map draw by dot */
void glcd_draw_bitmap(unsigned char *bmp,unsigned char x, unsigned char y, unsigned char dx, unsigned char dy)
{
unsigned char i,j;
unsigned char *bitmap_ptr;
int counter = 0;
for(j=0; j <dx ; ++j) {
for(i = 0 ; i<dy ; ++i) {
if(counter == 0) { //byte단위로 8bit읽은 후 새로운 byte를 가져온다.
bitmap_ptr = (unsigned char *)pgm_read_byte(bmp++); //progem 저장된 bit맵을 byte단위로 가져온다.
}
GLCD_Draw(x+j,y+i, getAbit(bitmap_ptr,7-counter)); //x,y에 getAbit에서 1이면 점을 찍고 0이면 점을 비운다.
++counter;
if(counter == 8) { //8bit를 다읽었다.
counter = 0;
}
}
}
}
//만든 함수
void lcd_char_rotate(byte character)
{
byte i;
for(i = 0; i <= 6; i++)
{
if(ychar <= 9) /* if y <= 9, CS1 */
datal(font_rotate[character][i]);
else /* if y >= 10, CS2 */
datar(font_rotate[character][i]);
}
if(ychar <=9)
datal(0x00); /* last byte 0x00 */
else
datar(0x00); /* last byte 0x00 */
}
//-------------------------------------------------------------------------------------